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| {{OBD_File_Header|type=CBPM|prev=CBPI|next=CONS|name=Character Body Part Material|family=Character|extra=[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/oni_cbpm.htm Overview @ Oni Stuff]}} | | {{OBD_File_Header | type=CBPM | prev=CBPI | next=CONS | name=Character Body Part Material | family=Character | align=center}} |
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| | [[image:cbpm_all.gif]] |
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| http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/cbpm_all.gif
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| {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 | | {{Table}} |
| |- ALIGN=CENTER BGCOLOR="#FFDDBB"
| | {{OBDth}} |
| | WIDTH=15% | <B>Hex</B> | | {{OBDtr| 0x00 | res_id |FF0000| 01 E8 03 00 | 1000 | 01000-.CBPM }} |
| | WIDTH=15% | <B>Translation</B> | | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} |
| | WIDTH=70% | <B>Meaning</B>
| | {{OBDtrBK|First of 19 Mtrl links}} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| | {{OBDtr| 0x08 | link |FFC8C8| 01 E9 03 00 | 1001 | link to 01001-Cloth.[[OBD:Mtrl|Mtrl]] }} |
| | BGCOLOR="#FF0000" | 01 E8 03 00
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| | 1000 | |
| | ALIGN=LEFT | 01000-.CBPM
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| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#FFFF00" | 01 00 00 06 | |
| | 3 | |
| | ALIGN=LEFT | level 3
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| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#FFC8C8" | 01 E9 03 00 | |
| | 1001 | |
| | ALIGN=LEFT | link to 01001-Cloth.[[OBD:Mtrl|Mtrl]]
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| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
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| | BGCOLOR="#FFC8C8" | 01 EA 03 00
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| | 1002
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| | ALIGN=LEFT | link to 01002-Armor.[[OBD:Mtrl|Mtrl]]
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| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
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| | BGCOLOR="#FFC8C8" | 01 EB 03 00
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| | 1003
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| | ALIGN=LEFT | link to 01003-Flesh.[[OBD:Mtrl|Mtrl]]
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| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
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| | BGCOLOR="#FFFFC8" | AD DE
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| | dead
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| | ALIGN=LEFT | not used
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| |} | | |} |
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| Altogether 19 links. All Mtrl files are 0 byte files. That means, that Oni will take the information out of the Mtrl files of level 0.
| | {{OBD_File_Footer | type=CBPM | prev=CBPI | next=CONS | name=Character Body Part Material | family=Character}} |
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| | | {{OBD}} |
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| {{OBD_File_Footer|type=CBPM|prev=CBPI|next=CONS|name=Character Body Part Material}} | |