OBD:ONWC: Difference between revisions

107 bytes added ,  28 August 2010
mNo edit summary
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{{OBDtr| 0x090 | float    |E7CEA5| 00 00 A0 40 | 5.000000      | recoil factor }}
{{OBDtr| 0x090 | float    |E7CEA5| 00 00 A0 40 | 5.000000      | recoil factor }}
{{OBDtr| 0x094 | float    |E7CEA5| E2 A3 7B 3B | 0.003839      | recoil return speed }}
{{OBDtr| 0x094 | float    |E7CEA5| E2 A3 7B 3B | 0.003839      | recoil return speed }}
{{OBDtr| 0x098 | float    |E7CEA5| 88 C3 E4 3A | 0.001745      | unknown }}
{{OBDtr| 0x098 | float    |E7CEA5| 88 C3 E4 3A | 0.001745      | secondHandVector X}}
{{OBDtr| 0x09C | float    |E7CEA5| 00 00 00 00 | 0.000000      | unknown }}
{{OBDtr| 0x09C | float    |E7CEA5| 00 00 00 00 | 0.000000      | secondHandVector Y}}
{{OBDtr| 0x0A0 | float    |E7CEA5| 00 00 00 00 | 0.000000      | unknown }}
{{OBDtr| 0x0A0 | float    |E7CEA5| 00 00 00 00 | 0.000000      | secondHandVector Z}}
{{OBDtr| 0x0A4 | float    |E7CEA5| 00 00 00 00 | 0.000000      | unknown }}
{{OBDtr| 0x0A4 | float    |E7CEA5| 00 00 00 00 | 0.000000      | secondHandUpVector X }}
{{OBDtr| 0x0A8 | float    |E7CEA5| 00 00 00 00 | 0.000000      | unknown }}
{{OBDtr| 0x0A8 | float    |E7CEA5| 00 00 00 00 | 0.000000      | secondHandUpVector Y}}
{{OBDtr| 0x0AC | float    |E7CEA5| 00 00 00 00 | 0.000000      | unknown }}
{{OBDtr| 0x0AC | float    |E7CEA5| 00 00 00 00 | 0.000000      | secondHandUpVector Z}}
{{OBDtr| 0x0B0 | float    |E7CEA5| 00 00 00 00 | 0.000000      | unknown }}
{{OBDtr| 0x0B0 | float    |E7CEA5| 00 00 00 00 | 0.000000      | secondHandPosition X}}
{{OBDtr| 0x0B4 | float    |E7CEA5| 00 00 00 00 | 0.000000      | unknown }}
{{OBDtr| 0x0B4 | float    |E7CEA5| 00 00 00 00 | 0.000000      | secondHandPosition Y}}
{{OBDtr| 0x0B8 | float    |E7CEA5| 00 00 00 00 | 0.000000      | unknown }}
{{OBDtr| 0x0B8 | float    |E7CEA5| 00 00 00 00 | 0.000000      | secondHandPosition Z}}
{{OBDtr| 0x0BC | float    |E7CEA5| 00 00 00 00 | 0.000000      | unknown }}
{{OBDtr| 0x0BC | float    |E7CEA5| 00 00 00 00 | 0.000000      | unknown }}
{{OBDtr| 0x0C0 | int16    |FFDDDD| 00 00      | 0              | unknown; always zero }}
{{OBDtr| 0x0C0 | int16    |FFDDDD| 00 00      | 0              | freeTime ???; always zero }}
{{OBDtr| 0x0C2 | int16    |FFDDDD| 95 00      | 149            | recoil animation type (149 <nowiki>=</nowiki> autopistol_recoil) }}
{{OBDtr| 0x0C2 | int16    |FFDDDD| 95 00      | 149            | recoil animation type (149 <nowiki>=</nowiki> autopistol_recoil) }}
{{OBDtr| 0x0C4 | int16    |FFDDDD| A4 00      | 164            | reload animation type (164 <nowiki>=</nowiki> reload_pistol) }}
{{OBDtr| 0x0C4 | int16    |FFDDDD| A4 00      | 164            | reload animation type (164 <nowiki>=</nowiki> reload_pistol) }}
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'''barabbas weapon''' - reload disabled; also used for ai2_barabbas_retrievegun (it teleports a weapon to a character); nearest available gun becomes chosen if character had no weapon to beginn, then always this weapon is teleported back to character (when command used again)
'''barabbas weapon''' - reload disabled; also used for ai2_barabbas_retrievegun (it teleports a weapon to a character); nearest available gun becomes chosen if character had no weapon to beginn, then always this weapon is teleported back to character (when command used again)


==0x0D8 to 0x1D7 - Firing modes==
==0x0D8 to 0x1D7 - Firing modes==
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