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{{OBDtr| 0x090 | float |E7CEA5| 00 00 A0 40 | 5.000000 | recoil factor }} | {{OBDtr| 0x090 | float |E7CEA5| 00 00 A0 40 | 5.000000 | recoil factor }} | ||
{{OBDtr| 0x094 | float |E7CEA5| E2 A3 7B 3B | 0.003839 | recoil return speed }} | {{OBDtr| 0x094 | float |E7CEA5| E2 A3 7B 3B | 0.003839 | recoil return speed }} | ||
{{OBDtr| 0x098 | float |E7CEA5| 88 C3 E4 3A | 0.001745 | | {{OBDtr| 0x098 | float |E7CEA5| 88 C3 E4 3A | 0.001745 | secondHandVector X}} | ||
{{OBDtr| 0x09C | float |E7CEA5| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x09C | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandVector Y}} | ||
{{OBDtr| 0x0A0 | float |E7CEA5| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x0A0 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandVector Z}} | ||
{{OBDtr| 0x0A4 | float |E7CEA5| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x0A4 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandUpVector X }} | ||
{{OBDtr| 0x0A8 | float |E7CEA5| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x0A8 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandUpVector Y}} | ||
{{OBDtr| 0x0AC | float |E7CEA5| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x0AC | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandUpVector Z}} | ||
{{OBDtr| 0x0B0 | float |E7CEA5| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x0B0 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition X}} | ||
{{OBDtr| 0x0B4 | float |E7CEA5| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x0B4 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition Y}} | ||
{{OBDtr| 0x0B8 | float |E7CEA5| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x0B8 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition Z}} | ||
{{OBDtr| 0x0BC | float |E7CEA5| 00 00 00 00 | 0.000000 | unknown }} | {{OBDtr| 0x0BC | float |E7CEA5| 00 00 00 00 | 0.000000 | unknown }} | ||
{{OBDtr| 0x0C0 | int16 |FFDDDD| 00 00 | 0 | | {{OBDtr| 0x0C0 | int16 |FFDDDD| 00 00 | 0 | freeTime ???; always zero }} | ||
{{OBDtr| 0x0C2 | int16 |FFDDDD| 95 00 | 149 | recoil animation type (149 <nowiki>=</nowiki> autopistol_recoil) }} | {{OBDtr| 0x0C2 | int16 |FFDDDD| 95 00 | 149 | recoil animation type (149 <nowiki>=</nowiki> autopistol_recoil) }} | ||
{{OBDtr| 0x0C4 | int16 |FFDDDD| A4 00 | 164 | reload animation type (164 <nowiki>=</nowiki> reload_pistol) }} | {{OBDtr| 0x0C4 | int16 |FFDDDD| A4 00 | 164 | reload animation type (164 <nowiki>=</nowiki> reload_pistol) }} | ||
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'''barabbas weapon''' - reload disabled; also used for ai2_barabbas_retrievegun (it teleports a weapon to a character); nearest available gun becomes chosen if character had no weapon to beginn, then always this weapon is teleported back to character (when command used again) | '''barabbas weapon''' - reload disabled; also used for ai2_barabbas_retrievegun (it teleports a weapon to a character); nearest available gun becomes chosen if character had no weapon to beginn, then always this weapon is teleported back to character (when command used again) | ||
==0x0D8 to 0x1D7 - Firing modes== | ==0x0D8 to 0x1D7 - Firing modes== |
edits