826
edits
Line 72: | Line 72: | ||
{{OBDtr| 0x090 | float |E7CEA5| 00 00 A0 40 | 5.000000 | recoil factor }} | {{OBDtr| 0x090 | float |E7CEA5| 00 00 A0 40 | 5.000000 | recoil factor }} | ||
{{OBDtr| 0x094 | float |E7CEA5| E2 A3 7B 3B | 0.003839 | recoil return speed }} | {{OBDtr| 0x094 | float |E7CEA5| E2 A3 7B 3B | 0.003839 | recoil return speed }} | ||
{{OBDtr| 0x098 | float |E7CEA5| 88 C3 E4 3A | 0.001745 | | {{OBDtr| 0x098 | float |E7CEA5| 88 C3 E4 3A | 0.001745 | unkown, dealing with recoil }} | ||
{{OBDtr| 0x09C | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandVector | {{OBDtr| 0x09C | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandVector X}} | ||
{{OBDtr| 0x0A0 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandVector | {{OBDtr| 0x0A0 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandVector Y}} | ||
{{OBDtr| 0x0A4 | float |E7CEA5| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x0A4 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandVector Z }} | ||
{{OBDtr| 0x0A8 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandUpVector | {{OBDtr| 0x0A8 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandUpVector X}} | ||
{{OBDtr| 0x0AC | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandUpVector | {{OBDtr| 0x0AC | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandUpVector Y}} | ||
{{OBDtr| 0x0B0 | float |E7CEA5| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x0B0 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandUpVector Z}} | ||
{{OBDtr| 0x0B4 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition | {{OBDtr| 0x0B4 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition X}} | ||
{{OBDtr| 0x0B8 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition | {{OBDtr| 0x0B8 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition Y}} | ||
{{OBDtr| 0x0BC | float |E7CEA5| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x0BC | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition Z}} | ||
{{OBDtr| 0x0C0 | int16 |FFDDDD| 00 00 | 0 | freeTime ???; always zero }} | {{OBDtr| 0x0C0 | int16 |FFDDDD| 00 00 | 0 | freeTime ???; always zero }} | ||
{{OBDtr| 0x0C2 | int16 |FFDDDD| 95 00 | 149 | recoil animation type (149 <nowiki>=</nowiki> autopistol_recoil) }} | {{OBDtr| 0x0C2 | int16 |FFDDDD| 95 00 | 149 | recoil animation type (149 <nowiki>=</nowiki> autopistol_recoil) }} |
edits