AE:BGI: Difference between revisions

2 bytes removed ,  7 October 2010
m
(→‎Armored troopers: further tutorial, and a new model underway)
m (→‎Candidate: oops)
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#At this point you should have something like [http://geyser.oni2.net/edition/characters/bgi/BGI_stretched.zip THIS] (with some extra modeling but no texturing yet).
#At this point you should have something like [http://geyser.oni2.net/edition/characters/bgi/BGI_stretched.zip THIS] (with some extra modeling but no texturing yet).
#Now you should assemble the new body parts into a hierarchy that is consistent with the stretched ninjabot. Switch to "Center" editing, and match all the transforms of "pelvis" (the alien's) to those of "pelvis2" (the ninjabot's). Then drag-and-drop both thighs and "mid" (only those 3 parts) into "pelvis", and match ''their'' transforms to those of the corresponding parts of the ninjabot. Then do the "children's children", the "children's children's children", etc.
#Now you should assemble the new body parts into a hierarchy that is consistent with the stretched ninjabot. Switch to "Center" editing, and match all the transforms of "pelvis" (the alien's) to those of "pelvis2" (the ninjabot's). Then drag-and-drop both thighs and "mid" (only those 3 parts) into "pelvis", and match ''their'' transforms to those of the corresponding parts of the ninjabot. Then do the "children's children", the "children's children's children", etc.
#When you're done with that process of reparenting and transform-matching, you should get something like [http://geyser.oni2.net/edition/characters/bgi/BGI_stretched.zip THIS], which is essentially Oni-ready. [http://geyser.oni2.net/edition/characters/bgi/BGI_ready.zip HERE] is what I feed to OniSplit and [http://geyser.oni2.net/edition/characters/bgi/level0_Droids.zip HERE] is what I feed to Oni (PC-only).
#When you're done with that process of reparenting and transform-matching, you should get something like [http://geyser.oni2.net/edition/characters/bgi/BGI_matched.zip THIS], which is essentially Oni-ready. [http://geyser.oni2.net/edition/characters/bgi/BGI_ready.zip HERE] is what I feed to OniSplit and [http://geyser.oni2.net/edition/characters/bgi/level0_Droids.zip HERE] is what I feed to Oni (PC-only).
#It looks OK for a start, but of course it still needs to be textured, and depending on the animation scheme some bone orientations must be tweaked. Perhaps the most annoying for now is the excessive rotation of the head. Either it must have narrower aiming constraints ([[TRAS]]), or we can just glue it to the chest or neck.
#It looks OK for a start, but of course it still needs to be textured, and depending on the animation scheme some bone orientations must be tweaked. Perhaps the most annoying for now is the excessive rotation of the head. Either it must have narrower aiming constraints ([[TRAS]]), or we can just glue it to the chest or neck.