5,389
edits
m (→Macintosh/PC) |
m (→Macintosh/PC) |
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!Effect description | !Effect description | ||
!Scripting equivalent | !Scripting equivalent | ||
!Persists on level load | |||
|- | |- | ||
!shapeshifter | !shapeshifter | ||
!Change Characters Enabled/Disabled | !Change Characters Enabled/Disabled | ||
|While playing, pressing F8 changes your character's appearance | |While playing, pressing F8 changes your character's appearance | ||
| | |style="background:black"| | ||
|YES | |||
|- | |- | ||
!liveforever | !liveforever | ||
!Invincibility Enabled/Disabled | !Invincibility Enabled/Disabled | ||
|Melee, weapon and falling damage doesn't apply to you | |Melee, weapon and falling damage doesn't apply to you | ||
|<tt>invincible= 0</tt> | |style="background:lime"|<tt>invincible= 1<br>invincible= 0</tt> | ||
|NO | |||
|- | |- | ||
!touchofdeath | !touchofdeath | ||
!Omnipotence Enabled/Disabled | !Omnipotence Enabled/Disabled | ||
|Enemy is killed instantly when you injure them | |Enemy is killed instantly when you injure them | ||
|<tt>omnipotent= 0</tt> | |style="background:lime"|<tt>omnipotent= 1<br>omnipotent= 0</tt> | ||
|NO | |||
|- | |- | ||
!canttouchthis | !canttouchthis | ||
!Unstoppable Enabled/Disabled | !Unstoppable Enabled/Disabled | ||
|You cannot be stunned, thrown, knocked down or blown up | |You cannot be stunned, thrown, knocked down or blown up | ||
|<tt>unstoppable= 0</tt> | |style="background:lime"|<tt>unstoppable= 1<br>unstoppable= 0</tt> | ||
|NO | |||
|- | |- | ||
!fatloot | !fatloot | ||
!Fat Loot Received | !Fat Loot Received | ||
|Maximum health and ammo | |Maximum health and ammo | ||
| | |style="background:black"| | ||
|style="background:black"| | |||
|- | |- | ||
!glassworld | !glassworld | ||
!Glass Furniture Enabled/Disabled | !Glass Furniture Enabled/Disabled | ||
|Makes all the furnishings destroyable | |Makes all the furnishings destroyable | ||
|<tt>p3_furniture_breakable= 1<br>p3_furniture_breakable= 0</tt> | |||
| | | | ||
|- | |- | ||
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|Makes you win the level when you exit the pause screen | |Makes you win the level when you exit the pause screen | ||
|<tt>win</tt> | |<tt>win</tt> | ||
|style="background:black"| | |||
|- | |- | ||
!loselevel | !loselevel | ||
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|Makes you lose the level when you exit the pause screen | |Makes you lose the level when you exit the pause screen | ||
|<tt>lose</tt> | |<tt>lose</tt> | ||
|style="background:black"| | |||
|- | |- | ||
!bighead | !bighead | ||
!Big Head Enabled/Disabled | !Big Head Enabled/Disabled | ||
|Everybody's head is 4 times its normal size | |Everybody's head is 4 times its normal size | ||
|style="background:lime"|chr_big_head= 1; chr_big_head_amount= 4;<br>chr_big_head= 0; | |||
| | | | ||
|- | |- | ||
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!Mini Mode Enabled/Disabled | !Mini Mode Enabled/Disabled | ||
| | | | ||
|style="background:lime"|chr_mini_me= 1; chr_mini_me_amount= 0.2;<br>chr_mini_me= 0; | |||
| | | | ||
|- | |- | ||
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!Super Ammo Mode Enabled/Disabled | !Super Ammo Mode Enabled/Disabled | ||
|Every gun you hold is automatically filled with ammo | |Every gun you hold is automatically filled with ammo | ||
|style="background:black"| | |||
| | | | ||
|- | |- | ||
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!Last Man Standing Enabled/Disabled | !Last Man Standing Enabled/Disabled | ||
|AI fight amongst themselves | |AI fight amongst themselves | ||
| | |style="background:black"| | ||
|YES | |||
|- | |- | ||
!roughjustice | !roughjustice | ||
!Gatling Guns Enabled/Disabled | !Gatling Guns Enabled/Disabled | ||
| | |Player's weapons fire extremely fast | ||
|style="background:black"| | |||
| | | | ||
|- | |- | ||
!chenille | !chenille | ||
! | !Daodan Power Enabled/Disabled | ||
|Always remain in overpower effect | |Always remain in overpower effect | ||
|style="background:lime"|<tt>chr_super(0, 1);<br>chr_super(0, 0);</tt> | |||
| | | | ||
|- | |- | ||
!behemoth | !behemoth | ||
! | !Godzilla Mode Enabled/Disabled | ||
| | |Player is double-sized | ||
|style="background:lime"|chr_mini_me= 1; chr_mini_me_amount= 2;<br>chr_mini_me= 0; | |||
| | | | ||
|- | |- | ||
!elderrune | !elderrune | ||
! | !Regeneration Enabled/Disabled | ||
|Your health slowly regenerates up to a maximum of 100% | |Your health slowly regenerates up to a maximum of 100% | ||
|style="background:black"| | |||
| | | | ||
|- | |- | ||
!moonshadow | !moonshadow | ||
! | !Phase Cloak Enabled/Disabled | ||
|Phase Cloak that lasts forever | |Phase Cloak that lasts forever | ||
|style="background:yellow"|<tt>give_powerup(0, invis, -1); '''(1)'''</tt><br><tt>give_powerup(0, invis, 1);</tt> | |||
| | | | ||
|- | |- | ||
!munitionfrenzy | !munitionfrenzy | ||
! | !Weapons Locker Created | ||
|All weapons appear on the ground for a limited time | |All weapons appear on the ground for a limited time | ||
| | |style="background:black"| | ||
|style="background:black"| | |||
|- | |- | ||
!fistsoflegend | !fistsoflegend | ||
! | !Fists Of Legend Enabled/Disabled | ||
|When you punch an enemy they get knocked back | |When you punch an enemy they get knocked back | ||
|style="background:black"| | |||
| | | | ||
|- | |- | ||
!killmequick | !killmequick | ||
! | !Ultra Mode Enabled/Disabled | ||
|Makes the computer characters tougher | |Makes the computer characters tougher | ||
| | |||
| | | | ||
|- | |- | ||
!carousel | !carousel | ||
! | !Slow Motion Enabled/Disabled | ||
| | |Permanent slow motion | ||
| | |style="background:yellow"|Custom <tt>slowmo</tt> '''(2)''' | ||
| | |||
|} | |} | ||
==PlayStation 2== | ==PlayStation 2== |