18,700
edits
m (+cat) |
(updating usage of divhide) |
||
Line 4: | Line 4: | ||
{{divhide|About this page (an introductory rant) | {{divhide|About this page (an introductory rant)}} | ||
{{pullquote|I've been trying to think of what we really can do at this point to truly improve Oni. IE: If Oni was rated a 7 in some gaming magazine, [how] we['d raise] it to an 8.|Gumby|width=40%|align=justify}} | |||
The above thought really put things into perspective for me. Right now, our main focus for the AE is adding BGI. That's a good idea, because it was originally part of the game before cuts were made... but overall, the approach to the AE has been one of adding new content, instead of stepping back and asking what made the Oni of 2001 get the middling scores that it did. Loving what we love about the game, it can be hard to see the game objectively. We usually come up with ideas that make Oni more complex or that tweak it minorly, but rarely are we able to get to the heart of what prevented Oni from getting the highest marks. So I decided to poll the reviews that Oni was given, and use their words. It's not that we aren't capable of criticizing Oni... but it is harder for us than it is for them; they're ''paid'' to criticize! | The above thought really put things into perspective for me. Right now, our main focus for the AE is adding BGI. That's a good idea, because it was originally part of the game before cuts were made... but overall, the approach to the AE has been one of adding new content, instead of stepping back and asking what made the Oni of 2001 get the middling scores that it did. Loving what we love about the game, it can be hard to see the game objectively. We usually come up with ideas that make Oni more complex or that tweak it minorly, but rarely are we able to get to the heart of what prevented Oni from getting the highest marks. So I decided to poll the reviews that Oni was given, and use their words. It's not that we aren't capable of criticizing Oni... but it is harder for us than it is for them; they're ''paid'' to criticize! | ||
Line 14: | Line 16: | ||
Long-term, my hope is that this page may provide a vision that goes beyond the current approach we're taking to the AE. After all, if we can actually, gradually, improve on the elements of Oni that <u>non</u>-dedicated fans thought were lacking, that gives us the best chance of bringing new people into the fandom and demonstrating to those who have rights to Oni what the game's potential is. | Long-term, my hope is that this page may provide a vision that goes beyond the current approach we're taking to the AE. After all, if we can actually, gradually, improve on the elements of Oni that <u>non</u>-dedicated fans thought were lacking, that gives us the best chance of bringing new people into the fandom and demonstrating to those who have rights to Oni what the game's potential is. | ||
Finally, keeping in mind a certain complaint made about the last brainstorming page I made, I don't think there is such a thing as "too many ideas", or that making suggestions takes focus away from other work. True, reading through these quotes and talking about them takes time, but far less time than actually working on them. The idea here is to offer notions for future work. But anyone who's signed up for the [[Anniversary Edition/Team|AE Team]] is working on what they are assigned to/volunteered for, from a set list of tasks. So the ones who shouldn't be distracted by this ''won't'' be. The most important phase of any project is the part where ideas are generated, and the best are selected out of the rest, and worked on. '''Without all possible ideas on the table, we can't make the best use of our time and energy.''' Okay, enough rambling, on with the quotes! -- [[User:Iritscen|Iritscen]]}} | Finally, keeping in mind a certain complaint made about the last brainstorming page I made, I don't think there is such a thing as "too many ideas", or that making suggestions takes focus away from other work. True, reading through these quotes and talking about them takes time, but far less time than actually working on them. The idea here is to offer notions for future work. But anyone who's signed up for the [[Anniversary Edition/Team|AE Team]] is working on what they are assigned to/volunteered for, from a set list of tasks. So the ones who shouldn't be distracted by this ''won't'' be. The most important phase of any project is the part where ideas are generated, and the best are selected out of the rest, and worked on. '''Without all possible ideas on the table, we can't make the best use of our time and energy.''' Okay, enough rambling, on with the quotes! -- [[User:Iritscen|Iritscen]] | ||
{{divhide|end}} | |||