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{{pullquote|color=red|inset=5%|The levels are very large at times too, but not always terribly well designed, with some rather shoddy texture work in areas. Japanese minimalism may be popular, but untextured areas don't really achieve this!}} | {{pullquote|color=red|inset=5%|The levels are very large at times too, but not always terribly well designed, with some rather shoddy texture work in areas. Japanese minimalism may be popular, but untextured areas don't really achieve this!}} | ||
Obviously there are no truly untextured areas in the game. Let's face it, actual, real-life warehouses look boring too, that's not the fault of Oni's texture artists. I just want to say that I think one factor that led a lot of reviewers to complain about texturing was actually the poor lighting system Oni uses. I think that the lack of real depth in some areas of the levels probably subliminally made them feel like the walls were too bare, when really they just weren't properly lit. I've pointed the terrible lighting out in the past, such as in [http://iritscen.oni2.net/images/Oni-BadShadows1.jpg these] [http://iritscen.oni2.net/images/Oni- | Obviously there are no truly untextured areas in the game. Let's face it, actual, real-life warehouses look boring too, that's not the fault of Oni's texture artists. I just want to say that I think one factor that led a lot of reviewers to complain about texturing was actually the poor lighting system Oni uses. I think that the lack of real depth in some areas of the levels probably subliminally made them feel like the walls were too bare, when really they just weren't properly lit. I've pointed the terrible lighting out in the past, such as in [http://iritscen.oni2.net/images/tnl/Oni-BadShadows1.jpg these] [http://iritscen.oni2.net/images/tnl/Oni-BadShadows3.jpg two] pictures. Of course, fixing this would require source. I still want to get you guys' thoughts on the matter. --[[User:Iritscen|iritscen]] 16:46, 9 December 2008 (CET) | ||