19,588
edits
(some comments) |
(Here's an attempt at some less smart-alecky commentary. Oops.) |
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::Destructible environments - shoot holes through walls, collapse pillars on opponents. | ::Destructible environments - shoot holes through walls, collapse pillars on opponents. | ||
::Rigid-body physics - move any object around. | ::Rigid-body physics - move any object around. | ||
|valign="top"| | |valign="top"|Well, at least they got the interpolation in there. When it comes to IK, destructible environments, and rigid-body physics, I have no idea how they still planned to write all that code and release in 10 months, but perhaps Brent generated a wish list at the start of the project (1997) and just never changed it to reflect their gradually lowering ambitions. In [http://carnage.bungie.org/oniforum/oni.forum.pl?read=4166 this] note on the old forum by PR guy Matt Soell, he explains that IK was no longer needed because they achieved their goals (such as disarm moves) through other means. Well, disarm moves are nice, but this original doc indicates that they had higher goals than that for IK. Also, is Soell saying that they had IK quasi-working before they changed their minds? Could this mid-stream change explain the primitive physics in the retail version of the game? --[[User:Iritscen|Iritscen]] 03:09, 12 August 2011 (CEST) | ||
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|'''Wide-open Gameplay:''' | |'''Wide-open Gameplay:''' | ||
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::Detailed/interesting plot. | ::Detailed/interesting plot. | ||
::Dynamic characters that transform in skills, behavior and appearance as the story develops | ::Dynamic characters that transform in skills, behavior and appearance as the story develops | ||
|valign="top"| | |valign="top"|Before we jump on Bungie West for too many unfulfilled goals, it might be worth noting that this version of the document far pre-dates the MS acquisition, which brought a swift halt to development. MP was not announced as cut until mid-2000, shortly before the MS deal was concluded. --[[User:Iritscen|Iritscen]] 03:09, 12 August 2011 (CEST) | ||
|- | |- | ||
|<u>'''Competition & Analysis'''</u><br /> | |<u>'''Competition & Analysis'''</u><br /> | ||
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|Amen: The Awakening | |Amen: The Awakening | ||
| | |Brent lists no information for Amen, which is strangely foreshadowing of the fact that it was canceled in 2000. Apparently the game was over-ambitious and could not work successfully on the limited technology of the time. It was also supposed to be set in 2032, when a global cataclysm occurs shortly before Christmas. What the...?! --[[User:Iritscen|Iritscen]] 03:09, 12 August 2011 (CEST) | ||
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|Overall, Oni seems to be the only third-person game (in the near future) aiming directly at the action crowd without incorporating substantial puzzle or exploration elements. [more to be added in this section] | |Overall, Oni seems to be the only third-person game (in the near future) aiming directly at the action crowd without incorporating substantial puzzle or exploration elements. [more to be added in this section] | ||
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|Avoid comparisons to Tomb Raider – Don’t use the Konoko model by herself. Use her with the approved “group shot” art. | |Avoid comparisons to Tomb Raider – Don’t use the Konoko model by herself. Use her with the approved “group shot” art. | ||
| | |[[:Image:CGWcover.jpg|O]][[:Image:CGWcover2.jpg|O]][[:Image:MG UK cover.jpg|P]][[:Image:MM UK cover.jpg|S]]. --[[User:Iritscen|Iritscen]] 03:09, 12 August 2011 (CEST) | ||
|} | |} |