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(Here's an attempt at some less smart-alecky commentary. Oops.) |
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'''Full Contact Action™: the first seamless fusion of gunplay and martial arts'''<br /> | '''Full Contact Action™: the first seamless fusion of gunplay and martial arts'''<br /> | ||
::“Fistfights and firefights”; empty your clip into a pack of opponents, then drop the gun and take out the survivors with flying kicks and neck-snapping throws.<br /> | ::“Fistfights and firefights”; empty your clip into a pack of opponents, then drop the gun and take out the survivors with flying kicks and neck-snapping throws.<br /> | ||
|I don't know if Oni was the first in this area, but I do have to say that this is the one selling point that they really came through with. Incidentally, that trademark symbol is purely decorative, as I see no record of | |I don't know if Oni was the first in this area, but I do have to say that this is the one selling point that they really came through with. Incidentally, that trademark symbol is purely decorative, as I see no record of Bungie trademarking the phrase Full Contact Action. --[[User:Iritscen|Iritscen]] 21:59, 8 August 2011 (CEST) | ||
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|'''Realistic 3D Environment: a brand new 3D engine designed to bring extremely realistic environments to life'''<br /> | |'''Realistic 3D Environment: a brand new 3D engine designed to bring extremely realistic environments to life'''<br /> | ||
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::Radiosity Lighting | ::Radiosity Lighting | ||
::Real-time shadow generation | ::Real-time shadow generation | ||
|I think it's safe to say that Brent was always planning on baking in the radiosity solutions generated by 3D Studio Max. He never claims that this lighting will be dynamic, so in fact they met this promise, although it does seem that the use of radiosity solutions was rather inconsistent. Real-time shadow generation would refer to the | |I think it's safe to say that Brent was always planning on baking in the radiosity solutions generated by 3D Studio Max. He never claims that this lighting will be dynamic, so in fact they met this promise, although it does seem that the use of radiosity solutions was of rather [http://iritscen.oni2.net/images/tnl/Oni-BadShadows3.jpg inconsistent quality]. Real-time shadow generation would refer to the primitive shadow system seen in pre-beta shots like [[:Image:TCTF1.JPG|THIS]] and [http://iritscen.oni2.net/images/tnl/Oni-Ch2LobbyLights1999.png THIS]. --[[User:Iritscen|Iritscen]] 21:59, 8 August 2011 (CEST) | ||
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|'''Instant Interaction Technology:''' | |'''Instant Interaction Technology:''' | ||
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::Detailed/interesting plot. | ::Detailed/interesting plot. | ||
::Dynamic characters that transform in skills, behavior and appearance as the story develops | ::Dynamic characters that transform in skills, behavior and appearance as the story develops | ||
|valign="top"|Before we jump on Bungie West for too many unfulfilled goals, it might be worth noting that this version of the document far pre-dates the MS acquisition, which brought a swift halt to development. MP was not | |valign="top"|Before we jump on Bungie West for too many unfulfilled goals, it might be worth noting that this version of the document far pre-dates the MS acquisition, which brought a swift halt to development. MP was not publicly cut until mid-2000, a month before the MS buyout was announced. --[[User:Iritscen|Iritscen]] 03:09, 12 August 2011 (CEST) | ||
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|<u>'''Competition & Analysis'''</u><br /> | |<u>'''Competition & Analysis'''</u><br /> | ||
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:Oni will definitely be seamless and will have a better flow than Omikron where it seems that you stop and fight Tekken style. Oni also has superior technology in both our IK system and our 3D system. Omikron screenshots were not overly impressive, especially their characters. | :Oni will definitely be seamless and will have a better flow than Omikron where it seems that you stop and fight Tekken style. Oni also has superior technology in both our IK system and our 3D system. Omikron screenshots were not overly impressive, especially their characters. | ||
|valign="top"|"Quantum Dream" is actually Quantic Dream, makers of Heavy Rain and Indigo Prophecy. Yeah, those guys. This is the game they did before those. It came out right when Oni was *supposed* to come out, Nov. 1999. It sounds like it was quite unique, but the action seems to be rather unlike Oni's. --[[User:Iritscen|Iritscen]] 21:59, 8 August 2011 (CEST) | |valign="top"|"Quantum Dream" is actually ''Quantic'' Dream, makers of Heavy Rain and Indigo Prophecy. Yeah, those guys. This is the game they did before those. It came out right when Oni was *supposed* to come out, Nov. 1999. It sounds like it was quite unique, but the action seems to be rather unlike Oni's. --[[User:Iritscen|Iritscen]] 21:59, 8 August 2011 (CEST) | ||
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|Messiah Messiah is a highly technology based game from Shiny. Shiny is capable of impressive technology as well as impressive hype. | |Messiah Messiah is a highly technology based game from Shiny. Shiny is capable of impressive technology as well as impressive hype. |