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XML:BINA/TMBD: Difference between revisions

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(no decals on level textures (e.g. from sbg weapon) if new textures are not registered under the correct materials of TMBD)
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* '''BINADBMTTextureMaterials.oni''' is global. (It can be found in edition/GameDataFolder/level0_...)
* '''BINADBMTTextureMaterials.oni''' is global. (It can be found in edition/GameDataFolder/level0_...)
* This file is used to register textures under specific materials which are used for impact effects. See [[OBD_talk:BINA/ONIE|BINA/ONIE]].
* This file is used to register textures under specific materials which are used for impact effects. See [[OBD_talk:BINA/ONIE|BINA/ONIE]].
* TMBD contains only textures used by AKEV (environment).
* TMBD contains only textures used by AKEV (level geometry).
* TMBD cannot contain any decals (textures which are glued onto wall and ground).
* TMBD cannot contain any decals (textures which are glued onto wall and ground).
* TMBD cannot contain any textures used by characters. The striker armor piece was [http://oni.bungie.org/community/forum/viewtopic.php?pid=27093#p27093 just a test] by bungie. See [[OBD_talk:ONCC#CBPM:_character_body_part_materials|CBPM]] if you want to mod materials used by characters.
* TMBD cannot contain any textures used by characters. The striker armor piece was [http://oni.bungie.org/community/forum/viewtopic.php?pid=27093#p27093 just a test] by bungie. See [[OBD_talk:ONCC#CBPM:_character_body_part_materials|CBPM]] if you want to mod materials used by characters.
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             <Texture>TEST_CLOTH</Texture>
             <Texture>TEST_CLOTH</Texture>
         </Material>
         </Material>
Notes: DL_LAV_FABRIC is actually the only texture that used for "Cloth".
Notes: DL_LAV_FABRIC is actually the only texture that is used by "Cloth".




Extract: this [http://paradox.oni2.net/OniGalore/BINADBMTTextureMaterials.oni file] if an update on xml tags is needed.
Extract: this [http://paradox.oni2.net/OniGalore/BINADBMTTextureMaterials.oni file] if an update on xml tags is needed.
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