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Paradox-01 (talk | contribs) (no decals on level textures (e.g. from sbg weapon) if new textures are not registered under the correct materials of TMBD) |
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* '''BINADBMTTextureMaterials.oni''' is global. (It can be found in edition/GameDataFolder/level0_...) | * '''BINADBMTTextureMaterials.oni''' is global. (It can be found in edition/GameDataFolder/level0_...) | ||
* This file is used to register textures under specific materials which are used for impact effects. See [[OBD_talk:BINA/ONIE|BINA/ONIE]]. | * This file is used to register textures under specific materials which are used for impact effects. See [[OBD_talk:BINA/ONIE|BINA/ONIE]]. | ||
* TMBD contains only textures used by AKEV ( | * TMBD contains only textures used by AKEV (level geometry). | ||
* TMBD cannot contain any decals (textures which are glued onto wall and ground). | * TMBD cannot contain any decals (textures which are glued onto wall and ground). | ||
* TMBD cannot contain any textures used by characters. The striker armor piece was [http://oni.bungie.org/community/forum/viewtopic.php?pid=27093#p27093 just a test] by bungie. See [[OBD_talk:ONCC#CBPM:_character_body_part_materials|CBPM]] if you want to mod materials used by characters. | * TMBD cannot contain any textures used by characters. The striker armor piece was [http://oni.bungie.org/community/forum/viewtopic.php?pid=27093#p27093 just a test] by bungie. See [[OBD_talk:ONCC#CBPM:_character_body_part_materials|CBPM]] if you want to mod materials used by characters. | ||
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<Texture>TEST_CLOTH</Texture> | <Texture>TEST_CLOTH</Texture> | ||
</Material> | </Material> | ||
Notes: DL_LAV_FABRIC is actually the only texture that used | Notes: DL_LAV_FABRIC is actually the only texture that is used by "Cloth". | ||
Extract: this [http://paradox.oni2.net/OniGalore/BINADBMTTextureMaterials.oni file] if an update on xml tags is needed. | Extract: this [http://paradox.oni2.net/OniGalore/BINADBMTTextureMaterials.oni file] if an update on xml tags is needed. |
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