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     <Texture>
     <Texture>
         <Flags>DisableUWrap  DisableVWrap</Flags>
         <Flags>DisableUWrap  DisableVWrap</Flags>
         <Format>BGR555</Format>
         [[OBD_talk:TXMP#.3CFormat.3E|<Format>]]BGR555</Format>
         <Image>TXMPlevel01_win_0.tga</Image>
         <Image>TXMPlevel01_win_0.tga</Image>
     </Texture>
     </Texture>
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The actual work is to split the image into six smaller.
Example on createing a 640x480 TXMB:
: Here's a method for Photoshop -- .tif should also work with any other layer supporting grafic programm.
 
:: The six-part colored layer should be a help when the program cannot load a selection.
* The actual work is to split the image into six smaller.
::: Let's drag'n'drop our image into this [http://www.paradox.oni2.net/mods/TXMB_barebone_tif_and_psd.zip TXMB barebone (.psd / .tif)] and bring it into center position.
* Here's a method for Photoshop -- .tif should also work with any other layer supporting grafic programm.
:::: Now we can right-click, load a selection, crop and save it as "..._N" (whereas N is a number from 0 to 5).
* The six-part colored layer should be a help when the program cannot load a selection.
::::: Let's redo crop, load another selection, save this piece, and so on.
* Let's drag'n'drop our image into this [http://www.paradox.oni2.net/mods/TXMB_barebone_tif_and_psd.zip TXMB barebone (.psd / .tif)] and bring it into center position.
* Now we can right-click, load a selection, crop and save it as "..._N" (whereas N is a number from 0 to 5).
* Let's redo crop, load another selection, save this piece, and so on.
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