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XML:SNDD: Difference between revisions

367 bytes added ,  12 April 2012
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==OSBD information==
==OSBD information==
'''when use what'''
* OSBD*.'''amb'''
** music (call OSBD from BSL)
** sound dialogs (call OSBD from BSL)
** BINA3RAP <AmbientSound> (action type)
** BINACJBOSound (area-fixed sounds)
** TURR <ActiveSound>
* OSBD*.'''imp'''
** BINA3RAP <FlyBySoundName> and <ImpulseSound> (action type)
** ONCC hurt sounds and <SoundConstants>
** ONIE <Sound><Name>
** ONWC <EmptyWeaponSound>
'''details on music'''
: OSBD_newmusic.amb.oni (The main file, links to the group, intro and ending files)
: OSBD_newmusic.amb.oni (The main file, links to the group, intro and ending files)
: OSBD_newmusic.grp.oni (Contain links to the music files)
: OSBD_newmusic.grp.oni (Contain links to the music files)
: OSBD_newmusic_in.grp.oni (Links to intro part of the music - Optional)
: OSBD_newmusic_in.grp.oni (Links to intro part of the music - Optional)
: OSBD_newmusic_out.grp.oni (Links to the ending of the music - Optional)
: OSBD_newmusic_out.grp.oni (Links to the ending of the music - Optional)
: SNDD_newmusic1.oni (The individual music files - Its best to break up the music into segments of perhaps 30 secs to a minute each - Oni may crash or become sluggish if you use a single file for the music -- EdT) (Can someone doublecheck this? --[[User:Paradox-01|Paradox-01]] 19:54, 23 April 2011 (UTC))
: SNDD_newmusic1.oni (The individual music files - Its best to break up the music into segments of perhaps 30 secs to a minute each - Oni may crash or become sluggish if you use a single file for the music -- EdT) (What are the limits? --[[User:Paradox-01|Paradox-01]])




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