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::::[[User:Iritscen|Iritscen]] 03:07, 29 July 2008 (CEST) | ::::[[User:Iritscen|Iritscen]] 03:07, 29 July 2008 (CEST) | ||
:::I have an email draft lying around but it's not quite finished. Basically, it's about how the OBJ wasn't symmetric in the first place (the head is rotated a bit in the idle pose), about how you broke the mesh apart at the seams when subdividing, and then about how you didn't apply the exact same transformation to left-right vertices in a lot of places, notably on the forehead, whereby he ended up with quite a few asymmetric "horns" (large bumps). Those flaws are all the more noticeable with flat shading, but they scream with the ingame Gouraud as well, especially during the closeups for which the model was intended. | :::I have an email draft lying around but it's not quite finished. Basically, it's about how the OBJ wasn't symmetric in the first place (the head is rotated a bit in the idle pose), about how you broke the mesh apart at the seams when subdividing, and then about how you didn't apply the exact same transformation to left-right vertices in a lot of places, notably on the forehead, whereby he ended up with quite a few asymmetric "horns" (large bumps). Those flaws are all the more noticeable with flat shading, but they scream with the ingame Gouraud as well, especially during the closeups for which the model was intended. | ||
::::His head is supposed to show some of the definition of the eyebrows that comes from the skull, but let's not gum up this page with that discussion. Post something | ::::His head is supposed to show some of the definition of the eyebrows that comes from the skull, but let's not gum up this page with that discussion. Post something on "Image_talk:Poly_Mods-Griffin_Notes.png" when you find the time and I can respond to it. --[[User:Iritscen|Iritscen]] 19:11, 29 July 2008 (CEST) | ||
:::What about Motoko? | :::What about Motoko? | ||
::::[[User:Geyser|geyser]] 13:50, 29 July 2008 (CEST) | ::::[[User:Geyser|geyser]] 13:50, 29 July 2008 (CEST) |