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Paradox-01 (talk | contribs) m (adding a section for texture resources) |
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* [http://blenderartists.org/forum/showthread.php?224065-New-High-resolution-sky-pack-for-Blender skies] <!-- (http://www.wuala.com/Olson/Photos/Optikz_360_Skies/) --> | * [http://blenderartists.org/forum/showthread.php?224065-New-High-resolution-sky-pack-for-Blender skies] <!-- (http://www.wuala.com/Olson/Photos/Optikz_360_Skies/) --> | ||
* [http://blenderartists.org/forum/showthread.php?24038-Free-high-res-skymaps-%28Massive-07-update!%29 skies] | * [http://blenderartists.org/forum/showthread.php?24038-Free-high-res-skymaps-%28Massive-07-update!%29 skies] | ||
* '''''to expanded''''' | * '''''to be expanded''''' | ||
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: The dome seen in the screenshot has a texture size of 512x512 and hence looks quite ''pixelated''. | : The dome seen in the screenshot has a texture size of 512x512 and hence looks quite ''pixelated''. | ||
: The problem might be solved by splitting the dome into sectors and giving each sector its own texture. | : The problem might be solved by splitting the dome into sectors and giving each sector its own texture. | ||
* UV sectors: | |||
: Making proper UV for the sectors will be also a problem. Because of the not linear going UVs, one texture might also contain parts of another texture to make a good transition. |
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