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197 bytes added ,  12 June 2012
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* [http://blenderartists.org/forum/showthread.php?224065-New-High-resolution-sky-pack-for-Blender skies] <!-- (http://www.wuala.com/Olson/Photos/Optikz_360_Skies/) -->
* [http://blenderartists.org/forum/showthread.php?224065-New-High-resolution-sky-pack-for-Blender skies] <!-- (http://www.wuala.com/Olson/Photos/Optikz_360_Skies/) -->
* [http://blenderartists.org/forum/showthread.php?24038-Free-high-res-skymaps-%28Massive-07-update!%29 skies]
* [http://blenderartists.org/forum/showthread.php?24038-Free-high-res-skymaps-%28Massive-07-update!%29 skies]
* '''''to expanded'''''
* '''''to be expanded'''''




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: The dome seen in the screenshot has a texture size of 512x512 and hence looks quite ''pixelated''.
: The dome seen in the screenshot has a texture size of 512x512 and hence looks quite ''pixelated''.
: The problem might be solved by splitting the dome into sectors and giving each sector its own texture.
: The problem might be solved by splitting the dome into sectors and giving each sector its own texture.
* UV sectors:
: Making proper UV for the sectors will be also a problem. Because of the not linear going UVs, one texture might also contain parts of another texture to make a good transition.
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