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*00_01_32 Shinatama: That means you're almost ready for field missions! | *00_01_32 Shinatama: That means you're almost ready for field missions! | ||
*00_01_33 Shinatama: But before we begin, you'd better warm-up. | *00_01_33 Shinatama: But before we begin, you'd better warm-up. | ||
*00_01_34 Shinatama: Are you ready to begin? Let's go! '''(UNUSED)''' | *00_01_34 Shinatama: Are you ready to begin? Let's go! '''(UNUSED)''' | ||
---- | *00_01_35 Shinatama: First, let's begin with a few basic exercises. | ||
*00_01_36 Shinatama: We'll use the track for the DASH training sequence. | |||
*00_01_37 Shinatama: That's it! You're dashing perfectly! | |||
*00_01_38 Shinatama: Dashing is the fastest way to run, but also the loudest. | |||
*00_01_39 Shinatama: That's not quite it. Watch your training displays. | |||
*00_01_40 Shinatama: When you're ready, go to the beginning of the perimeter track. | |||
*00_01_41 Shinatama: Now dash along the wall of the room until you reach the end of the track. | |||
*00_01_42 Shinatama: Great! | |||
*00_01_43 Shinatama: Good try, but you strayed from the track a little. The flashing lights will show you the parts you missed. | |||
*00_01_44 Shinatama: That completes our basic movement exercises. | |||
*00_01_45 Shinatama: If you want to review your basic movement techniques, go to the data console you passed during your track run. | |||
*00_01_46 Shinatama: Nice jumping! | |||
*00_01_47 Shinatama: In the field, you can often find useful hidden items, like this ammunition clip. | |||
*00_01_48 Shinatama: When you're ready, we can move to the next room. | |||
*00_01_49 Shinatama: Now we can practice some basic jumping techniques. | |||
*00_01_50 Shinatama: When you're done practicing, jump up to the next room. | |||
*00_01_51 Shinatama: Sorry to interrupt you, Konoko, but I thought you might like to watch this. Another trainee is accessing one of the combat practice programs in the room below. Jump up on the platform near the window to watch. | |||
*00_01_52 Shinatama: Oh no, that wasn't supposed to happen! Oh, how horrible!! Poor Karen... um... maybe we should just move on. | |||
*00_01_53 Shinatama: Now we can practice some of those moves too. Let's start with sneaking. | |||
*00_01_54 Shinatama: That was perfect! Now let's try some acrobatics. | |||
*00_01_55 Shinatama: It's also important to learn how to slide. | |||
*00_01_56 Shinatama: Some enemies can be knocked down by sliding into their legs. | |||
*00_01_57 Shinatama: Let's practice by sliding under these moving laser sensors. | |||
*00_01_59 Shinatama: Escape moves are a good way to avoid attacks when you're fighting. Don't forget to dodge when you're in trouble. | |||
*00_01_60 Shinatama: You know, the jump-flip is also a great way to hit an opponent on the ground. Jump-flip and land on him, if you can. | |||
*00_01_61 Shinatama: Try to jump-flip over the wall to the next training area. | |||
*00_01_62 Shinatama: Keep trying. Make sure you're moving toward the wall when you start your jump. | |||
*00_01_63 Shinatama: Don't worry, there will be plenty of time to practice your jump-flip later on. For now, just jump on the crate, and then jump to the next room. | |||
*00_01_64 Shinatama: Let's learn the basics of hand-to-hand combat. | |||
*00_01_65 Shinatama: Try throwing two punches quickly. Start the second punch just before the first finishes. | |||
*00_01_66 Shinatama: The second punch was different from the first, wasn't it? This is the beginning of a combo attack. | |||
*00_01_67 Shinatama: Combos link attacks together in a sequence. Some attack moves can only be done at the end of a combo. | |||
*00_01_68 Shinatama: This combo is tricky. You have to start your second move just before the previous one ends. | |||
*00_01_69 Shinatama: Try linking other attacks to discover different combo sequences. | |||
*00_01_70 Shinatama: Now you're ready to train with a sparring partner. | |||
*00_01_71 Shinatama: Let's proceed to the first combat training room. | |||
*00_01_72 Shinatama: This training drone will help you learn about blocking attacks. | |||
*00_01_73 Shinatama: See the border on the floor around the drone? When you step over the line, the drone will activate and start to attack you. | |||
*00_01_74 Shinatama: Face the drone directly and don't attack it... and you can block its blows. | |||
*00_01_75 Shinatama: You'll know that you blocked an attack if a blue flash appears. | |||
*00_01_76 Shinatama: Be careful, Konoko! Some attacks are so powerful that they can stagger you even if you block them. Some super moves are so strong they can't be blocked at all! | |||
*00_01_77 Shinatama: Approach the training drone and practice your attacks. Don't worry, he won't fight back. | |||
*00_01_78 Shinatama: Now you're ready to learn about the most dangerous kind of attacks: throws. When you're ready, proceed to the next combat training room. | |||
*00_01_79 Shinatama: Throws are really easy to do. If you're close enough to an enemy when you attack, you can throw them. | |||
*00_01_80 Shinatama: Experiment to see how many throws you can do. | |||
*00_01_81 Shinatama: Don't worry, Konoko, there's a lot to remember, but you'll always have your data comlink to help you if you need it. | |||
*00_01_82 Shinatama: Your comlink stores lots of information about weapons, items, and mission objectives. It also has a help feature, and even a diary built right in. | |||
*00_01_83 Shinatama: When you're ready, proceed to the final combat training room, and you'll learn how to fire and reload weapons. | |||
*00_01_84 Shinatama: See the weapon on the table? It's the standard issue TCTF auto-pistol. Pick it up, and let's do some target practice. | |||
*00_01_85 Shinatama: There are targets on the stands at the far side of the room. Try to shoot them all out. | |||
*00_01_86 Shinatama: Perfect! | |||
*00_01_87 Shinatama: Now that you've fired all your ammunition, let's practice reloading the auto-pistol. Pick up the ammo clips on the table. | |||
*00_01_88 Shinatama: Let's try firing at some moving targets. Walk over to the table on the right. See the weapon lying there? That's a plasma rifle. Pick it up. | |||
*00_01_89 Shinatama: I'll activate a training drone to walk up and down the firing range. Fire at it to disable it. | |||
*00_01_90 Shinatama: Good shooting! Now I'll activate one moving side to side. | |||
*00_01_91 Shinatama: You did it! Great job! Now that your basic training is complete you're ready to take on your first mission. I'm sure Commander Griffin will be very pleased with your performance. | *00_01_91 Shinatama: You did it! Great job! Now that your basic training is complete you're ready to take on your first mission. I'm sure Commander Griffin will be very pleased with your performance. | ||
=====Praising===== | =====Praising===== |