XML:ONLV: Difference between revisions

1,745 bytes added ,  22 July 2012
m
achieving nonrepeating level textures (with help of scripts) ?
mNo edit summary
m (achieving nonrepeating level textures (with help of scripts) ?)
Line 324: Line 324:


==ideas to test out==
==ideas to test out==
None at the moment.
===seamless, individual ground textures===
{| border=0 cellspacing=20 cellpadding=0 align=right
| screenshot from Aion:<br>individual textures side by side<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/Aion0044.jpg http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/3D_modding/Aion0044_tn.jpg]
|}
 
Could be achieved by breaking the ground mesh into the single polygons and then 3D paint them. The amount of hand work (breaking, applying a material, UV, ...) would make everyone go crazy so some scripting would be needed to reduce the work to a minimum. Mod Tool supports VBS, python and java script. The script could be bound to two buttons: one for breaking everything, another for breaking only a selection of polygons. Mudbox doesn't seem to support any scripting so the scene would need to get transfered back to Mod Tool (easier with the retail/student version). Mod Tool seems to have a buggy texture export. I was able to get only png images and those gets their black parts as alpha exported. So here we need extra caution. A script in PS could add a black layer to each image and then do the final texture export.
 
A bunch of links to scripting pages:
* http://softimage.wiki.softimage.com/sdkdocs/script_editor_RunningScripts.htm
* http://www.adobe.com/devnet/photoshop/scripting.html
* http://matthiasschuetz.com/photoshop-eigene-scripts-und-panels
* http://www.tutorialized.com/view/tutorial/How-to-apply-an-action-to-multiple-images-using-scripts/75340
 
 
===pathfinging on uneven ground===
It would be ridicules if Oni don't allow AIs to run over a hill. If one ramp is okay, why not two ''ramps'' or more in a row/next to each other. The idea simply deserves to become double-checked.
 


==ideas that has been tested==
==ideas that has been tested==
8,452

edits