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Paradox-01 (talk | contribs) m ("Roadkill" UV Tool) |
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===camera navigation=== | ===camera navigation=== | ||
* reset view: [R] | * reset view: [R] | ||
* zoom camera: [Scrolling] | |||
* move camera: [S] + [LClick] + [MoveMouse] | |||
* rotate camera: [S] + [RClick] + [MoveMouse] | |||
* pan camera: [S] + [MClick] + [MoveMouse] | |||
* move camera mode: [Z] | |||
* rotate camera mode: [O] | |||
* pan camera mode: [P] | |||
* use camera mode move/rotate/pan with: [LClick] + [MoveMouse] | |||
===mesh=== | ===mesh=== | ||
* display polygon normals: ckick the eye symbole, select "Polygon Normals" (now you know the polygons ''up and down'') | |||
* extracting a polygon from an object: select polygon, right-click, "Extract Polygons (Delete)" | * extracting a polygon from an object: select polygon, right-click, "Extract Polygons (Delete)" | ||
* copying an polygon from an object: select polygon, right-click, "Extract Polygons (Keep)" | * copying an polygon from an object: select polygon, right-click, "Extract Polygons (Keep)" | ||
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** click on Sym buttom (in Transform area) to enable/disable symmetry mode | ** click on Sym buttom (in Transform area) to enable/disable symmetry mode | ||
** changing the Symmetry plane: Explorer [8] > unfold object > Polygon Mesh > Cluster > delete SymmetryMapCls; then add a new symmetry plane | ** changing the Symmetry plane: Explorer [8] > unfold object > Polygon Mesh > Cluster > delete SymmetryMapCls; then add a new symmetry plane | ||
* manipulate tool: [B] (a gray box appears with gray balls at the corners) | |||
** drag inside the object to move it | |||
** drag an edge to rotate it | |||
** drag a ball to scale it | |||
====exchange | ====low poly modeling==== | ||
* edge loop: while being in selection mode point/object/polygon, press [Alt] + [MClick] | |||
* modify point/edge/polygon: [M] | |||
** press left mouse button and hold it, move mouse to translate point/edge/poly freely | |||
:: if axes symbol is active you can left-click a component and the translate axes pop up | |||
:: if magnet symbol is active the translation will be limited by the surrounded components | |||
:: if point symbol is active then only points can be selected, then translation will also have point snap | |||
* By the way, combining edge loop with component selection [M] and active magnet gives an interesting effect: a line of edges will mimic the shape of their neighbor edges as closer the selected edges comes to the neighbors. | |||
* '''getting images into Mod Tool that serve as modeling reference:''' | |||
** click where you can set the view mode (e.g. to "Wireframe"), select '''"Rotoscope"''' | |||
** in the appearing window at "Image Placement" choose "Fixed" so that the image will be zoomed when you zoom on the object | |||
** choose an image by clicking the button "New" | |||
====exchange meshes in hierarchies==== | |||
Let's say you loaded an Oni character with his 19 body parts into the scene, something is wrong and you want to fix it. | Let's say you loaded an Oni character with his 19 body parts into the scene, something is wrong and you want to fix it. | ||
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Next, disable the red "Auto" button under "Animation" (if enabled). Keyframes affects also the creation of hierarchies, that's why we don't want new keyframes. | Next, disable the red "Auto" button under "Animation" (if enabled). Keyframes affects also the creation of hierarchies, that's why we don't want new keyframes. | ||
Now you can move and rotate meshes and their centers | Now you can safely move and rotate meshes and their centers, and eventually rebuild the hierarchy. | ||
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* rotate: [C] | * rotate: [C] | ||
* scale: [X] | * scale: [X] | ||
* scale height only: [X], then [ | * scale height only: [X], then [Shift] + [MClick] + [MoveMouse] | ||
* scale length only: [X], then [ | * scale length only: [X], then [Shift] + [RClick] + [MoveMouse] | ||
* move: [V] | * move: [V] | ||
* tearing single UV parts: [Control]+[T], then move [V] | * tearing single UV parts: [Control] + [T], then move [V] | ||
* heal (re-connect) selected UV parts: click on the plus symbol (the parts should be very near to each other, best if the points are on same spot) | * heal (re-connect) selected UV parts: click on the plus symbol (the parts should be very near to each other, best if the points are on same spot) | ||
* snap function for move tool: Snap > Enable Snapping; check "Points" (if not already active) | * snap function for move tool: Snap > Enable Snapping; check "Points" (if not already active) | ||
* relax (smooth warped UVs): [Control]+[R] (usually pressing several times that combination) | * relax (smooth warped UVs): [Control] + [R] (usually pressing several times that combination) | ||
* a new projection can also be applied to currently selected UV parts | * a new projection can also be applied to currently selected UV parts | ||
* freeze object to ''bake'' projections (green lines in the 3D view will disappear) | * freeze object to ''bake'' projections (green lines in the 3D view will disappear) | ||
* getting a picture of the UV: apply first a black texture then enter the Texture Editor [Alt]+[7], Edit > Stamp UV Mesh [Shift]+[S], save the texture | * getting a picture of the UV: apply first a black texture then enter the Texture Editor [Alt] + [7], Edit > Stamp UV Mesh [Shift] + [S], save the texture | ||
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===scripting=== | ===scripting=== | ||
* open the Script Editor: [Alt]+[4] | * open the Script Editor: [Alt] + [4] | ||
* run the current code in the Script Editor window: [F5] | * run the current code in the Script Editor window: [F5] | ||
* clear the log: Edit > Clear History Log | * clear the log: Edit > Clear History Log | ||
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* Logged stuff will be rewritten if you change the script language. (File > Preferences...) | * Logged stuff will be rewritten if you change the script language. (File > Preferences...) | ||
* You can also change the language by right-click the white script box and click on "Set to JScript" or "Set to VBScript". | * You can also change the language by right-click the white script box and click on "Set to JScript" or "Set to VBScript". | ||
* | * Python can be added as script language if you install it on your PC. | ||
* Right-clicking the white script box gives you also access to a few code piece, e.g. "Syntax Help" > "If..Else" or "Catch Error". | |||
* Mark code you want to disable ("Comment Out") or enable ("Comment Remove"). | * Mark code you want to disable ("Comment Out") or enable ("Comment Remove"). | ||
* You can save your code to a file via "File" > "Save As..." or "Save Selection" | * You can save your code to a file via "File" > "Save As..." or "Save Selection" |
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