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m (Iritscen moved page OBD talk:ONWC to XML:ONWC without leaving a redirect) |
Paradox-01 (talk | contribs) (+ temp + cat) |
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{{XML_File_Header | type=ONWC | prev=ONVL | next=OPge | name=Oni Weapon Class }} | |||
__TOC__ | __TOC__ | ||
'''general information''' | '''general information''' | ||
* The xml code on this page is compatible with onisplit '''v0.9.61.0''' | |||
* ONWC files are stored at Edition\install\VanillaDats\level0_Final\level0_Final (AE 2010-05a) | * ONWC files are stored at Edition\install\VanillaDats\level0_Final\level0_Final (AE 2010-05a) | ||
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ONWC | ONWC | ||
| | | | ||
+-- M3GM ( | +-- M3GM (embedded 3D mesh) | ||
| | | | ||
+-- PNTA <Points> | +-- PNTA <Points> | ||
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+-- IDXA <FaceNormalIndices> | +-- IDXA <FaceNormalIndices> | ||
+-- TXMP <Texture> (link to external file) | +-- TXMP <Texture> (link to external file) | ||
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| <RecoilAnimationType> | | <RecoilAnimationType> | ||
| link | | link | ||
| an recoil [[ | | an recoil [[XML:StNA#animation_types|animation type]] | ||
|- | |- | ||
| <ReloadAnimationType> | | <ReloadAnimationType> | ||
| link | | link | ||
| an reload [[ | | an reload [[XML:StNA#animation_types|animation type]] | ||
|- | |- | ||
| <PauseAfterReload> | | <PauseAfterReload> | ||
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| <MaxStartleMisses> | | <MaxStartleMisses> | ||
| float | | float | ||
| maximum startle misses; probably the maximum number of shots an | | maximum startle misses; probably the maximum number of shots an AI can miss when surprised before he starts aiming | ||
|- | |- | ||
| <SkillIndex> | | <SkillIndex> | ||
| int16 | | int16 | ||
| [[ | | [[XML:ONCC#.3CWeaponSkills.3E|ONCC skill index]] | ||
|- | |- | ||
| <FightTimer> | | <FightTimer> | ||
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Remember to change the links (#N) and instance IDs of the new data. | Remember to change the links (#N) and instance IDs of the new data. | ||
{{XML}} |
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