XML:ONWC: Difference between revisions

7 bytes removed ,  8 November 2012
+ temp + cat
m (Iritscen moved page OBD talk:ONWC to XML:ONWC without leaving a redirect)
(+ temp + cat)
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{{XML_File_Header | type=ONWC | prev=ONVL | next=OPge | name=Oni Weapon Class }}
__TOC__
__TOC__
{{Template:XMLModdingHints}}
{| border=0 cellspacing=20 cellpadding=0 align=center
| The xml code on this page is compatible with onisplit '''v0.9.61.0'''
|}


'''general information'''
'''general information'''
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
* ONWC files are stored at Edition\install\VanillaDats\level0_Final\level0_Final (AE 2010-05a)
* ONWC files are stored at Edition\install\VanillaDats\level0_Final\level0_Final (AE 2010-05a)


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  ONWC
  ONWC
   |  
   |  
   +-- M3GM (the 3D mesh)
   +-- M3GM (embedded 3D mesh)
         |
         |
         +-- PNTA <Points>
         +-- PNTA <Points>
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         +-- IDXA <FaceNormalIndices>
         +-- IDXA <FaceNormalIndices>
         +-- TXMP <Texture> (link to external file)
         +-- TXMP <Texture> (link to external file)




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| <RecoilAnimationType>
| <RecoilAnimationType>
| link
| link
| an recoil [[OBD_talk:StNA#animation_types|animation type]]
| an recoil [[XML:StNA#animation_types|animation type]]
|-
|-
| <ReloadAnimationType>
| <ReloadAnimationType>
| link
| link
| an reload [[OBD_talk:StNA#animation_types|animation type]]
| an reload [[XML:StNA#animation_types|animation type]]
|-
|-
| <PauseAfterReload>
| <PauseAfterReload>
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| <MaxStartleMisses>
| <MaxStartleMisses>
| float
| float
| maximum startle misses; probably the maximum number of shots an ai can miss when suprised before he starts aiming
| maximum startle misses; probably the maximum number of shots an AI can miss when surprised before he starts aiming
|-
|-
| <SkillIndex>
| <SkillIndex>
| int16
| int16
| [[OBD_talk:ONCC#.3CWeaponSkills.3E|ONCC skill index]]
| [[XML:ONCC#.3CWeaponSkills.3E|ONCC skill index]]
|-
|-
| <FightTimer>
| <FightTimer>
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Remember to change the links (#N) and instance IDs of the new data.
Remember to change the links (#N) and instance IDs of the new data.
{{XML}}
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