XML:ONWC: Difference between revisions

238 bytes added ,  28 February 2013
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| pause after reload in 1/60 seconds
| pause after reload in 1/60 seconds
|-
|-
| <MaxShots>
|valign=top| <MaxShots>
| int16
|valign=top| int16
| amount of shots
| amount of shots
Let's say a weapon has 4 emitters each with <UsedAmmo>1 and the weapon shall be able to fire 3 times. Then <MaxShots> has to be 12 = 4 * 1 * 3.
A mismatching <MaxShots> number creates an infinitive ammunition bug.
|-
|-
| <ParticleCount>
| <ParticleCount>
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