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(moving SSG's spreadsheet links back to OBD namespace) |
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{{XML_File_Header | type=ONCC | prev=OBAN | next=ONCV | name=Oni Character Class }} | |||
==general information== | |||
* The xml code on this page is compatible with onisplit '''v0.9.61.0''' | |||
* ONCP, ONIA, OBPI and OBPM are part of '''ONCC*.oni''' files. | * ONCP, ONIA, OBPI and OBPM are part of '''ONCC*.oni''' files. | ||
* ONCC files can be found in Edition/GameDataFolder/level0_Final | * ONCC files can be found in Edition/GameDataFolder/level0_Final | ||
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==<LODConstants>== | ==<LODConstants>== | ||
Distances from camera to render certain [[ | Distances from camera to render certain [[XML:TRBS|LODs]] (level of detail). | ||
{| | {| | ||
{{table}} | {{table}} | ||
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| <CombatId> | | <CombatId> | ||
| int16 | | int16 | ||
| [[ | | [[XML:BINA/OBJC/CMBT|combat profile ID]] | ||
|- | |- | ||
| <MeleeId> | | <MeleeId> | ||
| int16 | | int16 | ||
| [[ | | [[XML:BINA/OBJC/MELE|melee profile ID]] | ||
|- | |- | ||
| <SoundConstants> | | <SoundConstants> | ||
| | | | ||
| see [[ | | see [[XML:SNDD#step_1:_preparing_the_TRAM|HERE]] | ||
|- | |- | ||
| <HostileThreatDefiniteTimer> | | <HostileThreatDefiniteTimer> | ||
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| <ImpactModifierName> | | <ImpactModifierName> | ||
| flag | | flag | ||
| used to choose correct effect from [[ | | used to choose correct effect from [[XML:BINA/ONIE#list_of_tags.2C_types.2C_and_flags|ONIE]]; impact name -> material name -> modifier (<Component> must be probably "Impact") | ||
: Any | : Any | ||
: Light | : Light | ||
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| <Impacts> | | <Impacts> | ||
| link | | link | ||
| holds a lot <ONCCImpact><Name><font color="#777777">Impt</font>name<font color="#777777">.oni</font></Name></ONCCImpact> for character-environment collision; see [[ | | holds a lot <ONCCImpact><Name><font color="#777777">Impt</font>name<font color="#777777">.oni</font></Name></ONCCImpact> for character-environment collision; see [[XML:BINA/ONIE#Visual_guides:_weapon.2C_melee.2C_environment|... ONIE in relation to characters]] | ||
|- | |- | ||
| <DeathParticle> | | <DeathParticle> | ||
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| <Health> | | <Health> | ||
| int32 | | int32 | ||
| basic health of the character model; extra health information for every unique character are stored in the [[ | | basic health of the character model; extra health information for every unique character are stored in the [[XML:BINA/OBJC/CHAR#XML|BINACJBOCharacter.oni]] file | ||
|- | |- | ||
| <FeetBones> | | <FeetBones> | ||
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* ONIA is used for special attacks as kind of extension to [[#OBPI:_character_body_part_impacts|CBPI]] in ONIE. | * ONIA is used for special attacks as kind of extension to [[#OBPI:_character_body_part_impacts|CBPI]] in ONIE. | ||
* <Name> is anchor for TRAM link, <Type> and <Modifier> are links for ONIE. "Light", "Medium" and "Heavy" are possible modifier. | * <Name> is anchor for TRAM link, <Type> and <Modifier> are links for ONIE. "Light", "Medium" and "Heavy" are possible modifier. | ||
* See [[ | * See [[XML:BINA/ONIE|ONIE]] for more information. | ||
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==[[ | ==[[XML:ONCC#CBPM|CBPM]]: Character Body Part Materials== | ||
* CBPM link to [[ | * CBPM link to [[XML:Mtrl|Mtrl]] files which are used by [[XML:BINA/ONIE|ONIE]]. | ||
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==[[OBD:CBPI|CBPI]]: Character Body Part Impacts== | ==[[OBD:CBPI|CBPI]]: Character Body Part Impacts== | ||
* They link to [[ | * They link to [[XML:Impt|Impt]] files which are used by [[XML:BINA/ONIE|ONIE]]. | ||
* Special attacks have there own Impt files. See [[#ONIA:_Oni_character_impact_array|ONIA]]. | * Special attacks have there own Impt files. See [[#ONIA:_Oni_character_impact_array|ONIA]]. | ||
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</KilledImpacts> | </KilledImpacts> | ||
</CBPI> | </CBPI> | ||
{{XML}} |
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