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XML:ONCC: Difference between revisions

167 bytes removed ,  9 November 2012
+ temp + cat
(moving SSG's spreadsheet links back to OBD namespace)
(+ temp + cat)
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__TOC__
{{XML_File_Header | type=ONCC | prev=OBAN | next=ONCV | name=Oni Character Class }}


 
==general information==
{{Template:XMLModdingHints}}
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
{| border=0 cellspacing=20 cellpadding=0 align=center
| The xml code on this page is compatible with onisplit '''v0.9.61.0'''
|}
 
 
=ONCC: Oni Character Class=
'''general information'''
* ONCP, ONIA, OBPI and OBPM are part of '''ONCC*.oni''' files.
* ONCP, ONIA, OBPI and OBPM are part of '''ONCC*.oni''' files.
* ONCC files can be found in Edition/GameDataFolder/level0_Final
* ONCC files can be found in Edition/GameDataFolder/level0_Final
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==<LODConstants>==
==<LODConstants>==
Distances from camera to render certain [[OBD_talk:TRBS|LODs]] (level of detail).
Distances from camera to render certain [[XML:TRBS|LODs]] (level of detail).
{|
{|
{{table}}
{{table}}
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| <CombatId>
| <CombatId>
| int16
| int16
| [[OBD_talk:BINA/OBJC/CMBT|combat profile ID]]
| [[XML:BINA/OBJC/CMBT|combat profile ID]]
|-
|-
| <MeleeId>
| <MeleeId>
| int16
| int16
| [[OBD_talk:BINA/OBJC/MELE|melee profile ID]]
| [[XML:BINA/OBJC/MELE|melee profile ID]]
|-
|-
| <SoundConstants>
| <SoundConstants>
|
|
| see [[OBD_talk:SNDD#step_1:_preparing_the_TRAM|HERE]]
| see [[XML:SNDD#step_1:_preparing_the_TRAM|HERE]]
|-
|-
| <HostileThreatDefiniteTimer>
| <HostileThreatDefiniteTimer>
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| <ImpactModifierName>
| <ImpactModifierName>
| flag
| flag
| used to choose correct effect from [[OBD_talk:BINA/ONIE#XML_flags|ONIE]]; impact name -> material name -> modifier (<Component> must be probably "Impact")
| used to choose correct effect from [[XML:BINA/ONIE#list_of_tags.2C_types.2C_and_flags|ONIE]]; impact name -> material name -> modifier (<Component> must be probably "Impact")
: Any
: Any
: Light
: Light
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| <Impacts>
| <Impacts>
| link
| link
| holds a lot <ONCCImpact><Name><font color="#777777">Impt</font>name<font color="#777777">.oni</font></Name></ONCCImpact> for character-environment collision; see [[OBD_talk:BINA/ONIE#Visual_guides:_weapon.2C_melee.2C_environment|... ONIE in relation to characters]]
| holds a lot <ONCCImpact><Name><font color="#777777">Impt</font>name<font color="#777777">.oni</font></Name></ONCCImpact> for character-environment collision; see [[XML:BINA/ONIE#Visual_guides:_weapon.2C_melee.2C_environment|... ONIE in relation to characters]]
|-
|-
| <DeathParticle>
| <DeathParticle>
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| <Health>
| <Health>
| int32
| int32
| basic health of the character model; extra health information for every unique character are stored in the [[OBD_talk:BINA/OBJC/CHAR#XML|BINACJBOCharacter.oni]] file
| basic health of the character model; extra health information for every unique character are stored in the [[XML:BINA/OBJC/CHAR#XML|BINACJBOCharacter.oni]] file
|-
|-
| <FeetBones>
| <FeetBones>
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* ONIA is used for special attacks as kind of extension to [[#OBPI:_character_body_part_impacts|CBPI]] in ONIE.
* ONIA is used for special attacks as kind of extension to [[#OBPI:_character_body_part_impacts|CBPI]] in ONIE.
* <Name> is anchor for TRAM link, <Type> and <Modifier> are links for ONIE. "Light", "Medium" and "Heavy" are possible modifier.
* <Name> is anchor for TRAM link, <Type> and <Modifier> are links for ONIE. "Light", "Medium" and "Heavy" are possible modifier.
* See [[OBD_talk:BINA/ONIE#ONIE:_impact_effects|ONIE]] for more information.
* See [[XML:BINA/ONIE|ONIE]] for more information.




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==[[OBD_talk:ONCC#CBPM|CBPM]]: Character Body Part Materials==
==[[XML:ONCC#CBPM|CBPM]]: Character Body Part Materials==
* CBPM link to [[OBD_talk:Mtrl#Mtrl:_materials|Mtrl]] files which are used by [[OBD_talk:BINA/ONIE#ONIE:_impact_effects|ONIE]].
* CBPM link to [[XML:Mtrl|Mtrl]] files which are used by [[XML:BINA/ONIE|ONIE]].




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==[[OBD:CBPI|CBPI]]: Character Body Part Impacts==
==[[OBD:CBPI|CBPI]]: Character Body Part Impacts==
* They link to [[OBD_talk:Impt#Impt:_impacts|Impt]] files which are used by [[OBD_talk:BINA/ONIE#ONIE:_impact_effects|ONIE]].
* They link to [[XML:Impt|Impt]] files which are used by [[XML:BINA/ONIE|ONIE]].
* Special attacks have there own Impt files. See [[#ONIA:_Oni_character_impact_array|ONIA]].
* Special attacks have there own Impt files. See [[#ONIA:_Oni_character_impact_array|ONIA]].


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         </KilledImpacts>
         </KilledImpacts>
     </CBPI>
     </CBPI>
{{XML}}
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