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XML:TRGE: Difference between revisions

14 bytes added ,  9 November 2012
+ temp + cat
m (Iritscen moved page OBD talk:TRGE to XML:TRGE without leaving a redirect)
(+ temp + cat)
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{{Template:XMLModdingHints}}
{{XML_File_Header | type=TRGE | prev=TRBS | next=TRIG | name=Trigger Emitter }}
{| border=0 cellspacing=20 cellpadding=0 align=center
| The xml code on this page is compatible with onisplit '''v0.9.61.0'''
|}


'''general information'''
===general information===
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
* TRGE is stored globally (in edition/GameDataFolder/level0_Final)
* TRGE is stored globally (in edition/GameDataFolder/level0_Final)
* vanilla Oni has only one file of that type: TRGEtrigger_emitter_0
* vanilla Oni has only one file of that type: TRGEtrigger_emitter_0
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'''file structure'''
===file structure===
 
{| border=0 cellspacing=20 cellpadding=0 style="float:right"
| [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/changed_TRGE_mesh.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/changed_TRGE_mesh_tn.png]<br>test: replaced mesh<br>(screamer warhead)
|}
  TRGE
  TRGE
   |  
   |  
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         +-- TXMP <Texture> (link to external file)
         +-- TXMP <Texture> (link to external file)


{| border=0 cellspacing=20 cellpadding=0 align=right
| testing replaced mesh<br>(screamer warhead)<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/changed_TRGE_mesh.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/changed_TRGE_mesh_tn.png]<br>
|}
'''XML tags'''


===XML tags===
: '''TRGE'''
: '''TRGE'''
:: <Position> - x y z position of the emitter in connection to the M3GM
:: <Position> - x y z position of the emitter in connection to the M3GM
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===M3GM===
===embedded M3GM===
'''export'''
====export====


You would need to cut TRGE instance so that only the M3GM and its connected instances remain and convert it to oni.
You would need to cut TRGE instance so that only the M3GM and its connected instances remain and convert it to oni.
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'''import'''
====import====
 
Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM.
Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM.


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Remember to change the links (#N) and instance IDs of the new data.
Remember to change the links (#N) and instance IDs of the new data.
{{XML}}
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