8,189
edits
m (Iritscen moved page OBD talk:BINA/OBJC/DOOR to XML:BINA/OBJC/DOOR without leaving a redirect) |
Paradox-01 (talk | contribs) (+ temp + cat) |
||
Line 1: | Line 1: | ||
= | {{XML_OBJC_Header | type=DOOR | prev=CMBT | next=FLAG | name=Door spawn collection }} | ||
__TOC__ | |||
''' | |||
===general information=== | |||
* The xml code on this page is based on onisplit '''v0.9.61.0''' | |||
* '''BINACJBODOOR.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... ) | * '''BINACJBODOOR.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... ) | ||
* All original doors and their locklights can be seen [http://ssg.oni2.net/subfold/doors/doors.htm HERE.] | * All original doors and their locklights can be seen [http://ssg.oni2.net/subfold/doors/doors.htm HERE.] | ||
===file structure=== | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni> | <Oni> | ||
Line 45: | Line 44: | ||
'''<font color="#0A0"></DOOR></font>''' | '''<font color="#0A0"></DOOR></font>''' | ||
===script function example=== | |||
### in BSL file | ### in BSL file | ||
func door_test | func door_test | ||
Line 54: | Line 53: | ||
} | } | ||
===tags=== | |||
: <Class> name of DOOR file | : <Class> name of [[XML:DOOR|DOOR]] class file | ||
: <Texture1> can be used to replace the texture of DOOR's embedded M3GM | : <Texture1> can be used to replace the texture of DOOR's embedded M3GM | ||
===OSD flags=== | |||
None | None | ||
InitialLocked | InitialLocked | ||
Line 71: | Line 69: | ||
InitialOpen | InitialOpen | ||
===events=== | |||
<Script Function="''calling_this_BSL_function''" /> | <Script Function="''calling_this_BSL_function''" /> | ||
<ActivateTurret TargetId="''Id''" /> | <ActivateTurret TargetId="''Id''" /> | ||
Line 84: | Line 81: | ||
<LockDoor TargetId="''Id''" /> | <LockDoor TargetId="''Id''" /> | ||
<UnlockDoor TargetId="''Id''" /> | <UnlockDoor TargetId="''Id''" /> | ||
{{XML}} |
edits