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XML:BINA/ONIE: Difference between revisions

320 bytes removed ,  16 November 2012
m
corrected tables
(+ temp + cat)
m (corrected tables)
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{|BORDER=1 CELLSPACING=0 CELLPADDING=2 STYLE="border-style:solid; border-collapse:collapse; empty-cells:show; background-color:#f9f9f9;" WIDTH=100% ALIGN=center
{|class="wikitable" width="100%"
|colspan="2" align="center"|'''overview of involved files when modding ONIE in relation to weapons'''
|colspan="2" align="center"|'''overview of involved files when modding ONIE in relation to weapons'''
|-
|-
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|-
|-
|valign=top|
|valign=top|
 
{| border=0 cellspacing=0 cellpadding=0 style="float:right"
{| border=0 cellspacing=0 cellpadding=0 align=right
|
|
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONWC-ONIE-AKEV.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONWC-ONIE-AKEV_preview.png]
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONWC-ONIE-AKEV.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONWC-ONIE-AKEV_preview.png]
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: * Loser’s material “Explosive” has “Glass” as parent material which shatters objects when hit; this can destroy any object - not just the "glassworld".
: * Loser’s material “Explosive” has “Glass” as parent material which shatters objects when hit; this can destroy any object - not just the "glassworld".
|valign=top|
|valign=top|
 
{| border=0 cellspacing=0 cellpadding=0 style="float:right"
{| border=0 cellspacing=0 cellpadding=0 align=right
|
|
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONWC-ONIE-ONCC.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONWC-ONIE-ONCC_preview.png]
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONWC-ONIE-ONCC.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONWC-ONIE-ONCC_preview.png]
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{|BORDER=1 CELLSPACING=0 CELLPADDING=2 STYLE="border-style:solid; border-collapse:collapse; empty-cells:show; background-color:#f9f9f9;" WIDTH=100% ALIGN=center
{|class="wikitable" width="100%"
|colspan="2" align="center"|'''overview of involved files when modding ONIE in relation to animations'''
|colspan="2" align="center"|'''overview of involved files when modding ONIE in relation to animations'''
|-
|-
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|-
|-
|
|
 
{| border=0 cellspacing=0 cellpadding=0 style="float:right"
{| border=0 cellspacing=0 cellpadding=0 align=right
|valign=top|
|valign=top|
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONCC-ONIE-ONCC_sp-a.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONCC-ONIE-ONCC_sp-a_TN.png]
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONCC-ONIE-ONCC_sp-a.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONCC-ONIE-ONCC_sp-a_TN.png]
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|valign=top|
|valign=top|
 
{| border=0 cellspacing=0 cellpadding=0 style="float:right"
Main difference is that ONIA is not used here but CBPI.
 
{| border=0 cellspacing=0 cellpadding=0 align=right
|
|
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONCC-ONIE-ONCC_n-a.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONCC-ONIE-ONCC_n-a_TN.png]
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONCC-ONIE-ONCC_n-a.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONCC-ONIE-ONCC_n-a_TN.png]
|}
|}


Main difference is that ONIA is not used here but CBPI.
----
----
Hurt sounds:
Hurt sounds:
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{|BORDER=1 CELLSPACING=0 CELLPADDING=2 STYLE="border-style:solid; border-collapse:collapse; empty-cells:show; background-color:#f9f9f9;" WIDTH=100% ALIGN=center
{|class="wikitable" width="100%"
|colspan="2" align="center"|'''overview of involved files when modding ONIE in relation to characters'''
|colspan="2" align="center"|'''overview of involved files when modding ONIE in relation to characters'''
|-
|-
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|-
|-
|valign=top|
|valign=top|
 
{| border=0 cellspacing=0 cellpadding=0 style="float:right"
{| border=0 cellspacing=0 cellpadding=0 align=right
|
|
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONCC-ONIE-AKEV.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONCC-ONIE-AKEV_preview.png]
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONCC-ONIE-AKEV.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/ONCC-ONIE-AKEV_preview.png]
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|valign=top|
|valign=top|
ONCC holds impact modifier information (Any/Light/Medium/Heavy) for ONIE.
ONCC holds impact modifier information (Any/Light/Medium/Heavy) for ONIE.
* Footstep_Walk
* Footstep_Walk
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'''Example 2:'''
'''Example 2:''' Exploding barrels doesn't work
   
   
  folder sub folder
  folder sub folder
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