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m (Iritscen moved page OBD talk:BINA/ONIE to XML:BINA/ONIE without leaving a redirect) |
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{{XML_BINA_Header | prev=TMBD | type=ONIE | next=PAR3 | name=Oni Impact Effects}} | |||
{| | |||
== | ===general information=== | ||
''' | * The xml code on this page is compatible with onisplit '''v0.9.61.0''' | ||
* BINAEINOimpact_effects.oni is stored ''globally'' (in edition/GameDataFolder/level0_Final) | * BINAEINOimpact_effects.oni is stored ''globally'' (in edition/GameDataFolder/level0_Final) | ||
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==Visual guides: weapon, melee, environment== | ===Visual guides: weapon, melee, environment=== | ||
Note about philosophy in here: | Note about philosophy in here: | ||
:These visual guides don't claim be hundred percent right in technical way. I can't look into engine. But they should give a good hint which files are worth to care about and how to debug a mistake: going through all important files, e.g. ''Could it be that my new texture is not registered in TMBD?'' | :These visual guides don't claim be hundred percent right in technical way. I can't look into engine. But they should give a good hint which files are worth to care about and how to debug a mistake: going through all important files, e.g. ''Could it be that my new texture is not registered in TMBD?'' | ||
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==examples== | ===examples=== | ||
<!-- | <!-- | ||
===Particle - Environment=== | ===Particle - Environment=== | ||
--> | --> | ||
===Particle - Character=== | ====Particle - Character==== | ||
====Extra damage for head hits==== | =====Extra damage for head hits===== | ||
{{divhide|first beta}} | {{divhide|first beta}} | ||
w1_tap and w2_sap deals additional damage, amount depends on material "head"/"helmet". Feel free to | w1_tap and w2_sap deals additional damage, amount depends on material "head"/"helmet". Feel free to | ||
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--> | --> | ||
==Mod conflicts== | ===Mod conflicts=== | ||
Oni allows only one ONIE file to be installed. In that file a lot of links come together and can easily create conflicts (crashes or just missing visuals) if various packages holds a version of that file. | Oni allows only one ONIE file to be installed. In that file a lot of links come together and can easily create conflicts (crashes or just missing visuals) if various packages holds a version of that file. | ||
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==Mod ideas== | ===Mod ideas=== | ||
*'''How about melee attacks dealing more damage on head/helmet?''' | *'''How about melee attacks dealing more damage on head/helmet?''' | ||
:Could be more easily\accurately done with an attached particle on the hit_head animations. [[User:Gumby|Gumby]] 03:54, 10 May 2009 (UTC) | :Could be more easily\accurately done with an attached particle on the hit_head animations. [[User:Gumby|Gumby]] 03:54, 10 May 2009 (UTC) | ||
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::Okay, I will add damage dealing particle for flesh/cloth material around next week. [[User:Paradox-01|Paradox-01]] 13:41, 10 May 2009 (UTC) | ::Okay, I will add damage dealing particle for flesh/cloth material around next week. [[User:Paradox-01|Paradox-01]] 13:41, 10 May 2009 (UTC) | ||
:::Coolio. Make sure to upload your files somewhere, or catch me on Yahoo. I'll include it as a package in the next AE. (Not that I don't know how to do it myself, but the installer is taking up all my Oni time atm...) [[User:Gumby|Gumby]] 00:54, 11 May 2009 (UTC) | :::Coolio. Make sure to upload your files somewhere, or catch me on Yahoo. I'll include it as a package in the next AE. (Not that I don't know how to do it myself, but the installer is taking up all my Oni time atm...) [[User:Gumby|Gumby]] 00:54, 11 May 2009 (UTC) | ||
{{XML}} |
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