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XML:BINA/ONIE: Difference between revisions

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=[[OBD:BINA/ONIE|BINA/ONIE]]: impact effects=
{{XML_BINA_Header | prev=TMBD | type=ONIE | next=PAR3 | name=Oni Impact Effects}}
{{Template:XMLModdingHints}}
{| border=0 cellspacing=20 cellpadding=0 align=center
| The xml code on this page is compatible with onisplit '''v0.9.61.0'''
|}
 


==XML area==
===general information===
'''general information'''
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
* BINAEINOimpact_effects.oni is stored ''globally'' (in edition/GameDataFolder/level0_Final)  
* BINAEINOimpact_effects.oni is stored ''globally'' (in edition/GameDataFolder/level0_Final)  




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==Visual guides: weapon, melee, environment==
===Visual guides: weapon, melee, environment===
Note about philosophy in here:
Note about philosophy in here:
:These visual guides don't claim be hundred percent right in technical way. I can't look into engine. But they should give a good hint which files are worth to care about and how to debug a mistake: going through all important files, e.g. ''Could it be that my new texture is not registered in TMBD?''
:These visual guides don't claim be hundred percent right in technical way. I can't look into engine. But they should give a good hint which files are worth to care about and how to debug a mistake: going through all important files, e.g. ''Could it be that my new texture is not registered in TMBD?''
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==examples==
===examples===
<!--
<!--
===Particle - Environment===
===Particle - Environment===
-->
-->
===Particle - Character===
====Particle - Character====


====Extra damage for head hits====
=====Extra damage for head hits=====
{{divhide|first beta}}
{{divhide|first beta}}
w1_tap and w2_sap deals additional damage, amount depends on material "head"/"helmet". Feel free to  
w1_tap and w2_sap deals additional damage, amount depends on material "head"/"helmet". Feel free to  
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-->
-->


==Mod conflicts==
===Mod conflicts===
Oni allows only one ONIE file to be installed. In that file a lot of links come together and can easily create conflicts (crashes or just missing visuals) if various packages holds a version of that file.
Oni allows only one ONIE file to be installed. In that file a lot of links come together and can easily create conflicts (crashes or just missing visuals) if various packages holds a version of that file.


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==Mod ideas==
===Mod ideas===
*'''How about melee attacks dealing more damage on head/helmet?'''
*'''How about melee attacks dealing more damage on head/helmet?'''
:Could be more easily\accurately done with an attached particle on the hit_head animations. [[User:Gumby|Gumby]] 03:54, 10 May 2009 (UTC)
:Could be more easily\accurately done with an attached particle on the hit_head animations. [[User:Gumby|Gumby]] 03:54, 10 May 2009 (UTC)
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::Okay, I will add damage dealing particle for flesh/cloth material around next week. [[User:Paradox-01|Paradox-01]] 13:41, 10 May 2009 (UTC)
::Okay, I will add damage dealing particle for flesh/cloth material around next week. [[User:Paradox-01|Paradox-01]] 13:41, 10 May 2009 (UTC)
:::Coolio. Make sure to upload your files somewhere, or catch me on Yahoo. I'll include it as a package in the next AE. (Not that I don't know how to do it myself, but the installer is taking up all my Oni time atm...) [[User:Gumby|Gumby]] 00:54, 11 May 2009 (UTC)
:::Coolio. Make sure to upload your files somewhere, or catch me on Yahoo. I'll include it as a package in the next AE. (Not that I don't know how to do it myself, but the installer is taking up all my Oni time atm...) [[User:Gumby|Gumby]] 00:54, 11 May 2009 (UTC)
{{XML}}
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