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{| class="wikitable"
{| class="wikitable"
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| A dark gray background symbolize the start of an action type.
| A dark gray background marks the start of an action type.
|-
|-
| Normal gray background is used for child tags.
| Normal gray background is used for child tags.
Line 754: Line 754:


{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
!width=150px| XML tag
!width=160px| XML tag
!width=120px| content type
!width=120px| content type
! description
! description
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <AnimateLinear>
| <AnimateLinear>
|
| -
|  
|  
|-
|-
| <Target>
| <Target>
|
| float
|
|
|-
|-
| <Rate>
| <Rate>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <AnimateAccelerated>
| <AnimateAccelerated>
|  
| -
|  
|  
|-
|-
| <Target>
| <Target>
|
| float
|
|
|-
|-
| <Velocity>
| <Velocity>
|
| float
|
|
|-
|-
| <Acceleration>
| <Acceleration>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <AnimateRandom>
| <AnimateRandom>
|  
| -
|  
|  
|-
|-
| <Target>
| <Target>
|
| float
|
|
|-
|-
| <Min>
| <Min>
|
| float
|
|
|-
|-
| <Max>
| <Max>
|
| float
|
|
|-
|-
| <Rate>
| <Rate>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <AnimatePingPong>
| <AnimatePingPong>
|  
| -
|  
|  
|-
|-
| <Target>
| <Target>
|
| float
|
|
|-
|-
Line 819: Line 819:
|-
|-
| <Min>
| <Min>
|
| float
|
|
|-
|-
| <Max>
| <Max>
|
| float
|
|
|-
|-
| <Rate>
| <Rate>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <AnimateLoop>
| <AnimateLoop>
|  
| -
|  
|  
|-
|-
| <Target>
| <Target>
|
| float
|
|
|-
|-
| <Min>
| <Min>
|
| float
|
|
|-
|-
| <Max>
| <Max>
|
| float
|
|
|-
|-
| <Rate>
| <Rate>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <AnimateToValue>
| <AnimateToValue>
|  
| -
|  
|  
|-
|-
| <Target>
| <Target>
|
| float
|
|
|-
|-
| <Rate>
| <Rate>
|
| float
|
|
|-
|-
| <Value>
| <Value>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <ColorInterpolate>
| <ColorInterpolate>
|  
| -
|  
|  
|-
|-
Line 883: Line 883:
|-
|-
| <Amount>
| <Amount>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <FadeOut>
| <FadeOut>
|  
| -
|  
|  
|-
|-
Line 895: Line 895:
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <EnableAtTime>
| <EnableAtTime>
|  
| -
|  
|  
|-
|-
| <Action>
| <Action>
|  
| integer
| has action X as target in Update event section
| has action X as target in Update event section
|-
|-
Line 907: Line 907:
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <DisableAtTime>
| <DisableAtTime>
|  
| -
|  
|  
|-
|-
| <Action>
| <Action>
|  
| integer
| has action X as target in Update event section
| has action X as target in Update event section
|-
|-
Line 919: Line 919:
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <Die />
| <Die />
|  
| -
|  
|  
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <SetLifetime>
| <SetLifetime>
|  
| -
|
|
|-
|-
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|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <EmitActivate>
| <EmitActivate>
|  
| -
|
|
|-
|-
| <Emitter>
| <Emitter>
|  
| integer
| Starts emitter X. Note that first emitter is 0, second is 1, third is 2, and so on.
| Enables emitter X. Note that first emitter is 0, second is 1, third is 2, and so on.
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <EmitDeactivate>
| <EmitDeactivate>
|  
| -
|
|
|-
|-
| <Emitter>
| <Emitter>
|  
| integer
| Starts emitter X. Note that first emitter is 0, second is 1, third is 2, and so on.
| Disables emitter X. Note that first emitter is 0, second is 1, third is 2, and so on.
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <EmitParticles>
| <EmitParticles>
Line 951: Line 951:
|-
|-
| <Emitter>
| <Emitter>
|  
| integer
| Starts emitter X. Note that first emitter is 0, second is 1, third is 2, and so on.
| Starts emitter X. Note that first emitter is 0, second is 1, third is 2, and so on.
|-
|-
Line 963: Line 963:
|-
|-
| <Emitter>
| <Emitter>
|  
| integer
| Starts emitter X. Note that first emitter is 0, second is 1, third is 2, and so on.
| Note that first emitter is 0, second is 1, third is 2, and so on.
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <KillLastEmitted>
| <KillLastEmitted>
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|-
|-
| <Emitter>
| <Emitter>
|  
| integer
| Starts emitter X. Note that first emitter is 0, second is 1, third is 2, and so on.
| ?; Note that first emitter is 0, second is 1, third is 2, and so on.
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <ExplodeLastEmitted>
| <ExplodeLastEmitted>
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|-
|-
| <Emitter>
| <Emitter>
|  
| integer
| Starts emitter X. Note that first emitter is 0, second is 1, third is 2, and so on.
| ?; Note that first emitter is 0, second is 1, third is 2, and so on.
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <AmbientSound>
| <AmbientSound>
Line 987: Line 987:
|-
|-
| <Sound>
| <Sound>
|  
| link
|  
| <font color="#AAAAAA">OSBD</font>''file_name''<font color="#AAAAAA">.amb.oni</font> (file prefix OSBD and suffix .amb.oni not used)
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <EndAmbientSound />
| <EndAmbientSound />
Line 999: Line 999:
|-
|-
| <Sound>
| <Sound>
|
| link
|
| <font color="#AAAAAA">OSBD</font>''file_name''<font color="#AAAAAA">.imp.oni</font> (file prefix OSBD and suffix .imp.oni not used)
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <DamageChar>
| <DamageChar>
Line 1,011: Line 1,011:
|-
|-
| <StunDamage>
| <StunDamage>
|
| float
|
| Character gets stunned for X frames.
|-
|-
| <KnockBack>
| <KnockBack>
|
| float
|
| Character gets knocked back. World units multiplied by 2?
|-
|-
| <DamageType>
| <DamageType>
|  
| flag
|
|
: 0 (normal damage only; stun and knockback values are ignored)
: 0 (normal damage only; stun and knockback values are ignored)
Line 1,077: Line 1,077:
|-
|-
| <SelfImmune>
| <SelfImmune>
|
| flag
|
|
: 0
: 0
Line 1,117: Line 1,117:
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <RotateX>
| <RotateX>
|
| -
|
|
|-
|-
| <Space>
| <Space>
|
|  
|
|
|-
|-
Line 1,129: Line 1,129:
|-
|-
| <RotateVelocity>
| <RotateVelocity>
| flag
|
|
|
: 0
: 1
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <RotateY>
| <RotateY>
|
| -
|
|
|-
|-
Line 1,145: Line 1,147:
|-
|-
| <RotateVelocity>
| <RotateVelocity>
| flag
|
|
|
: 0
: 1
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <RotateZ>
| <RotateZ>
Line 1,161: Line 1,165:
|-
|-
| <RotateVelocity>
| <RotateVelocity>
| flag
|
|
|
: 0
: 1
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <FindAttractor>
| <FindAttractor>
Line 1,181: Line 1,187:
|-
|-
| <MaxG>
| <MaxG>
|
| float
|
|
|-
|-
| <HorizontalOnly>
| <HorizontalOnly>
| flag
|
|
|
: 0
: 1
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <AttractHoming>
| <AttractHoming>
Line 1,197: Line 1,205:
|-
|-
| <PredictPosition>
| <PredictPosition>
| flag
|
|
|
: 0
: 1
|-
|-
| <HorizontalOnly>
| <HorizontalOnly>
| flag
|
|
|
: 0
: 1
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <AttractSpring>
| <AttractSpring>
Line 1,273: Line 1,285:
|-
|-
| <SidewaysDecay>
| <SidewaysDecay>
|
| float
|
|
|-
|-
| <DirX>
| <DirX>
|
| float
|
|
|-
|-
| <DirY>
| <DirY>
|
| float
|
|
|-
|-
| <DirZ>
| <DirZ>
|
| float
|
|
|-
|-
Line 1,293: Line 1,305:
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <SetVelocity>
| <SetVelocity>
|
| -
|
|
|-
|-
| <Speed>
| <Speed>
|
| float
|
|
|-
|-
Line 1,305: Line 1,317:
|-
|-
| <NoSideways>
| <NoSideways>
| flag
|
|
|
: 0
: 1
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <SpiralTangent>
| <SpiralTangent>
|
| -
|
|
|-
|-
| <Theta>
| <Theta>
|
| float
|
|
|-
|-
| <Radius>
| <Radius>
|
| float
|
|
|-
|-
| <Rotate_speed>
| <Rotate_speed>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <KillBeyondPoint>
| <KillBeyondPoint>
|
| -
|
|
|-
|-
| <Direction>
| <Direction>
|
|  
|
|
|-
|-
| <Value>
| <Value>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <CollisionEffect>
| <CollisionEffect>
|
| -
|
|
|-
|-
Line 1,345: Line 1,359:
|-
|-
| <WallOffset>
| <WallOffset>
|
| float
|
|
|-
|-
Line 1,353: Line 1,367:
|-
|-
| <Attach>
| <Attach>
| flag
|
|
|
: 0
: 1
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <SitckToWall />
| <SitckToWall />
|
| -
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <Bounce>
| <Bounce>
|
| -
|
|
|-
|-
| <ElasticDirect>
| <ElasticDirect>
|
| float
|
|
|-
|-
| <ElasticGlancing>
| <ElasticGlancing>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <Chop />
| <Chop />
|
| -
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
Line 1,389: Line 1,405:
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <Show />
| <Show />
|
| -
| unhide particle
| unhide particle
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
Line 1,397: Line 1,413:
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <SetTextureTick>
| <SetTextureTick>
|
| -
|
|
|-
|-
Line 1,405: Line 1,421:
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <RandomTextureFrame />
| <RandomTextureFrame />
|
| -
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <SetVariable>
| <SetVariable>
|
| -
|
|
|-
|-
| <Target>
| <Target>
|
| float
|
|
|-
|-
| <Value>
| <Value>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <RecalculateAll />
| <RecalculateAll />
|
| -
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <EnableAbove>
| <EnableAbove>
|
| -
|
|
|-
|-
| <Action>
| <Action>
|
| integer
|
|
|-
|-
| &lt;Var&gt;
| &lt;Var&gt;
|
| float
|
|
|-
|-
| <Threshold>
| <Threshold>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <EnableBelow>
| <EnableBelow>
|
| -
|
|
|-
|-
| <Action>
| <Action>
|
| integer
|
|
|-
|-
Line 1,457: Line 1,473:
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <EnableNow>
| <EnableNow>
|
| -
|  
|  
|-
|-
| <Action>
| <Action>
|
| integer
| enables action X in Update event section
| enables action X in Update event section
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <DisableNow>
| <DisableNow>
|
| -
|  
|  
|-
|-
| <Action>
| <Action>
|
| integer
| disables action X in Update event section
| disables action X in Update event section
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <SuperBallTrigger>
| <SuperBallTrigger>
|
| -
|
|
|-
|-
| <Emitter>
| <Emitter>
|
| integer
|
|
|-
|-
| <FuseTime>
| <FuseTime>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <StopIfBreakable />
| <StopIfBreakable />
|
| -
| It is actually DontStopIfBreakable. See section: glass-piercing bullets.
| It is actually DontStopIfBreakable. See section: glass-piercing bullets.
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <AvoidWalls>
| <AvoidWalls>
|
| -
|
|
|-
|-
| <AxisX>
| <AxisX>
|
| float
|
|
|-
|-
| <AxisY>
| <AxisY>
|
| float
|
|
|-
|-
| <AxisZ>
| <AxisZ>
|
| float
|
|
|-
|-
| <CurrentAngle>
| <CurrentAngle>
|
| float
|
|
|-
|-
| <TimeUntilCheck>
| <TimeUntilCheck>
|
| float
|
|
|-
|-
| <SenseDistance>
| <SenseDistance>
|
| float
|
|
|-
|-
| <TurningSpeed>
| <TurningSpeed>
|
| float
|
|
|-
|-
| <TurningDecay>
| <TurningDecay>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <RandomSwirl>
| <RandomSwirl>
|
| -
|
|
|-
|-
| <SwirlAngle>
| <SwirlAngle>
|
| float
|
|
|-
|-
| <SwirlBaseRate>
| <SwirlBaseRate>
|
| float
|
|
|-
|-
| <SwirlDeltaRate>
| <SwirlDeltaRate>
|
| float
|
|
|-
|-
| <SwirlSpeed>
| <SwirlSpeed>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
Line 1,553: Line 1,569:
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <StopIfSlow>
| <StopIfSlow>
|
| -
|
|
|-
|-
| <Speed>
| <Speed>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <SuperParticle>
| <SuperParticle>
|
| -
|
|
|-
|-
| <Variable>
| <Variable>
|
| float
|
|
|-
|-
| <VaseValue>
| <VaseValue>
|
| float
|
|
|-
|-
| <DeltaValue>
| <DeltaValue>
|
| float
|
|
|-
|-
| <MinValue>
| <MinValue>
|
| float
|
|
|-
|-
| <MaxValue>
| <MaxValue>
|
| float
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <StopLink />
| <StopLink />
|
| -
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <CheckLink />
| <CheckLink />
|
| -
|
|
|- style="background-color:#DDDDDD"
|- style="background-color:#DDDDDD"
| <BreakLink />
| <BreakLink />
|
| -
|
|
|}
|}
8,018

edits