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History of Oni modding: Difference between revisions

→‎Engine patching: replacing link to AE Team page
(switching over to using Cite)
(→‎Engine patching: replacing link to AE Team page)
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One of the most visible changes to the game that the Daodan DLL (and equivalent hex edits on the Mac side) made possible came about in July '07, when an error in Oni's AI routines was corrected, allowing the AI to dodge incoming fire. Players had originally expected at least basic dodging abilities in the AI, and so, when Oni was released, they were surprised to see the AI run blindly at Konoko while being shot at. With the community's patch in place, previously unused code is now enabled, allowing the AI to intelligently take cover from gunfire.
One of the most visible changes to the game that the Daodan DLL (and equivalent hex edits on the Mac side) made possible came about in July '07, when an error in Oni's AI routines was corrected, allowing the AI to dodge incoming fire. Players had originally expected at least basic dodging abilities in the AI, and so, when Oni was released, they were surprised to see the AI run blindly at Konoko while being shot at. With the community's patch in place, previously unused code is now enabled, allowing the AI to intelligently take cover from gunfire.


Work continues in all areas of modding Oni. You can add to the effort by looking at the page for the [[AE Team]] and seeing if you have any skills that can help us out.<br>Even if you don't know how to make something possible, your ideas are welcome!
Work continues in all areas of modding Oni. You can add to the effort by looking at the pages that collect [[:Category:Modding_ideas|modding ideas]] and seeing if you have any skills that can help us out.<br>Even if you don't know how to make something possible, your ideas are welcome!
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==Footnotes==
==Footnotes==
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[[Category:Community history]]
[[Category:Community history]]