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Paradox-01 (talk | contribs) m (placed a few links) |
Paradox-01 (talk | contribs) m (ONSK can be a fake name) |
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* examine low doors/openings: atm sliding under low objects don't seem to work | * examine low doors/openings: atm sliding under low objects don't seem to work | ||
* more notes on BNV, linked xml, and exported xml files | * more notes on BNV, linked xml, and exported xml files | ||
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==Level import with onisplit [http://mods.oni2.net/node/38 0.9.82.0]== | ==Level import with onisplit [http://mods.oni2.net/node/38 0.9.82.0]== | ||
'''General information''' | '''General information''' | ||
* triangle limit: ca. 520.000 (500.000 to be on save side) | * triangle limit: ca. 520.000 (500.000 to be on save side) | ||
* actually this is not about the import but when the triangles are packed too tight then the cam will look at too many of them and glitches appear: the visible GQs limit is ca. 16.000, sooner or later higher numbers will cause render bugs and call BSL message "Exceeded max visible GQs ''number''" (you can decrease the gs_farclipplane_set value to avoid that problem) | * actually this is not about the import but when the triangles are packed too tight then the cam will look at too many of them and glitches appear: the visible GQs limit is ca. 16.000, sooner or later higher numbers will cause render bugs and call BSL message "Exceeded max visible GQs ''number''" (you can decrease the gs_farclipplane_set value to avoid that problem) | ||
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* ''level_textures.tga/jpg/dds | * ''level_textures.tga/jpg/dds | ||
* Character.xml with player | * Character.xml with player | ||
* ONSK name in <Sky> (can be fake name) | |||
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|valign="top"| string | |valign="top"| string | ||
| ONSKfile.oni (without file pre- and suffix) | | ONSKfile.oni (without file pre- and suffix) | ||
The import doesn't work with an empty tag. <Sky>clear</Sky> helps here; any other fictional name will also do. | |||
For detailed information see [[XML:ONSK|HERE]]. | For detailed information see [[XML:ONSK|HERE]]. |
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