XML:ONLV: Difference between revisions

46 bytes removed ,  2 March 2013
m
ONSK can be a fake name
m (placed a few links)
m (ONSK can be a fake name)
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* examine low doors/openings: atm sliding under low objects don't seem to work
* examine low doors/openings: atm sliding under low objects don't seem to work
* more notes on BNV, linked xml, and exported xml files
* more notes on BNV, linked xml, and exported xml files
* test if <Sky> wants real content




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==Level import with onisplit [http://mods.oni2.net/node/38 0.9.82.0]==
==Level import with onisplit [http://mods.oni2.net/node/38 0.9.82.0]==
'''General information'''
'''General information'''
* the import doesn't work with empty skybox tag; <Sky>clear</Sky> helps here (or maybe onisplit just wants a name and doesn't care if the resource really exists?)
* triangle limit: ca. 520.000 (500.000 to be on save side)
* triangle limit: ca. 520.000 (500.000 to be on save side)
* actually this is not about the import but when the triangles are packed too tight then the cam will look at too many of them and glitches appear: the visible GQs limit is ca. 16.000, sooner or later higher numbers will cause render bugs and call BSL message "Exceeded max visible GQs ''number''" (you can decrease the gs_farclipplane_set value to avoid that problem)
* actually this is not about the import but when the triangles are packed too tight then the cam will look at too many of them and glitches appear: the visible GQs limit is ca. 16.000, sooner or later higher numbers will cause render bugs and call BSL message "Exceeded max visible GQs ''number''" (you can decrease the gs_farclipplane_set value to avoid that problem)
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* ''level_textures.tga/jpg/dds
* ''level_textures.tga/jpg/dds
* Character.xml with player
* Character.xml with player
* ONSK name in <Sky> (can be fake name)




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|valign="top"| string
|valign="top"| string
| ONSKfile.oni (without file pre- and suffix)
| ONSKfile.oni (without file pre- and suffix)
The import doesn't work with an empty tag. <Sky>clear</Sky> helps here; any other fictional name will also do.


For detailed information see [[XML:ONSK|HERE]].
For detailed information see [[XML:ONSK|HERE]].
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