XML:ONWC: Difference between revisions

2 bytes removed ,  2 March 2013
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typo -- didn't know ONWC supports now external 3d mesh, page needs a lil update later
mNo edit summary
m (typo -- didn't know ONWC supports now external 3d mesh, page needs a lil update later)
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Let's say a weapon has 4 emitters each with <UsedAmmo>1 and the weapon shall be able to fire 3 times. Then <MaxShots> has to be 12 = 4 * 1 * 3.
Let's say a weapon has 4 emitters each with <UsedAmmo>1 and the weapon shall be able to fire 3 times. Then <MaxShots> has to be 12 = 4 * 1 * 3.


A mismatching <MaxShots> number creates an infinitive ammunition bug.
A mismatching <MaxShots> number creates an infinite ammunition bug.
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