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Paradox-01 (talk | contribs) m (+link to Boss Battle level) |
Paradox-01 (talk | contribs) m (shadow casting objects) |
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* notes on camera and film import ? | * notes on camera and film import ? | ||
* more information / updates for exported xml files | * more information / updates for exported xml files | ||
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env_shade 7 7 .31 .999 .5 # object 7 will be quite green | env_shade 7 7 .31 .999 .5 # object 7 will be quite green | ||
env_shade 7 10 1 1 1 # object 7, 8, 9, 10 lose all their shading | env_shade 7 10 1 1 1 # object 7, 8, 9, 10 lose all their shading | ||
=====shadow casting objects===== | |||
Advantage: this can give the level a more realistic impression. | |||
Disadvantage: High amount of new textures needed. | |||
How to create shadow maps: | |||
* http://www.game-artist.net/forums/support-tech-discussion/5622-burning-shadows-onto-texture-xsi.html | |||
<!-- http://caffeineabuse.blogspot.de/2008/12/cast-shadow-only-lights-in-xsi.html might be also interesting --> | |||
Notes on map options: | |||
* "Surface color and illumination": outputs used texture with added shadows | |||
** can be used to replace original texture | |||
* "illumination only": output a texture that only contains the shadows | |||
** can be used on a new overlying, transparent surface | |||
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