Jump to content

XML:AISA: Difference between revisions

m
on further thought, we should be consistent in directing modders to the AE .dats
m (no need to mention AE here, is there?)
m (on further thought, we should be consistent in directing modders to the AE .dats)
Line 5: Line 5:
===general information===
===general information===
* The xml code on this page is based on onisplit '''v0.9.61.0'''
* The xml code on this page is based on onisplit '''v0.9.61.0'''
* AISAlevel'''''N'''''_scripts.oni is level specific. (It can be found in GameDataFolder/level'''''N'''''_... )
* AISAlevel'''''N'''''_scripts.oni is level specific. (It can be found in AE/AEInstaller/vanilla/level'''N'''_Final.dat)
* AISA is still used for a few cutscene characters, even though [[XML:BINA/OBJC/CHAR|BINACJBOCharacters]] has made it redundant.
* AISA is still used for a few cutscene characters, even though [[XML:BINA/OBJC/CHAR|BINACJBOCharacters]] has made it redundant.
* if you upload an AE package containing an AISA file include also the corresponding [[XML:ONLV|ONLV]] or else Oni will crash
* if you upload an AE package containing an AISA file include also the corresponding [[XML:ONLV|ONLV]] or else Oni will crash