Jump to content

XML:BINA/OBJC/TURR: Difference between revisions

m
on further thought, we should be consistent in directing modders to the AE .dats
m (no need to mention AE here, is there?)
m (on further thought, we should be consistent in directing modders to the AE .dats)
Line 4: Line 4:
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
* The turret pod is part of the level geometry. (For some reason the <BaseGeometry> of [[XML:TURR|TURR]] isn't used.)
* The turret pod is part of the level geometry. (For some reason the <BaseGeometry> of [[XML:TURR|TURR]] isn't used.)
* '''BINACJBOTurret.oni''' is level specific. (It can be found in GameDataFolder/level''XX''_Final.dat)
* '''BINACJBOTurret.oni''' is level specific. (It can be found in AE/AEInstaller/vanilla/level'''X'''_Final.dat)
* Extract [http://paradox.oni2.net/OniGalore/BINACJBOTurret.oni this file] if an update on xml tags is needed.
* Extract [http://paradox.oni2.net/OniGalore/BINACJBOTurret.oni this file] if an update on xml tags is needed.