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User talk:Paradox-01/Archive1: Difference between revisions

→‎Gears sound: new section
(→‎Gears sound: new section)
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::Well, the vanilla/ folder is documented in AE/Framework, but it probably should be repeated in other places to make sure the modder understands that. I do agree that we should be consistent, so I'll fix those pages. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:07, 18 April 2013 (CEST)
::Well, the vanilla/ folder is documented in AE/Framework, but it probably should be repeated in other places to make sure the modder understands that. I do agree that we should be consistent, so I'll fix those pages. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:07, 18 April 2013 (CEST)
== Gears sound ==
Hey, not that I want you to spend much time on this, but I'm not very familiar with how ambient sounds work, and I was wondering if you ever looked into [[AE:Requests#Missing_gears_sound|this issue]]. I can see the reference to SNDDgears in the level's CBJOSound file, but adding the sound EdT supplied to level 14 (I also tried level 0) doesn't seem to add any noise to the gears at the end of the level. I teleported to the coordinates the Sound file has set for "gears", 676.3 64.7 -1898.3, and it places you on top of the gears, so I don't know why the sound isn't there. Maybe just something to spend a minute on if you feel like it. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 15:42, 23 April 2013 (CEST)