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::Mac sound is fine here. Perhaps it will be easier if Paradox can convert the original gear sound to Win version and test. [[User:EdT|EdT]] ([[User talk:EdT|talk]]) | ::Mac sound is fine here. Perhaps it will be easier if Paradox can convert the original gear sound to Win version and test. [[User:EdT|EdT]] ([[User talk:EdT|talk]]) | ||
::I wasn't really asking you to test the Mac side, just to listen to the sounds in the movies :-) What do you mean it doesn't work for you? The WAV version was saved directly from the AIFF file (chose "uncompressed 44KHz" for the WAV, but I'm not sure it's PCM), so it's the same sound, but in-game it sounds really muddy, and lower-pitched. I thought this might have been covered already on the wiki, I just don't know where to look. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:43, 24 April 2013 (CEST) | |||
== Old prone mode == | == Old prone mode == | ||
Do you think [[AE:Sniper_scope_and_prone_mode]] needs to be kept? I glanced at it, and it seems to be a more primitive version of your Prone Mode 1.0.3. Since I am cleaning up stuff that was formerly a part (or planned part) of the AE, I'd like to be able to get rid of that page. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 22:01, 23 April 2013 (CEST) | Do you think [[AE:Sniper_scope_and_prone_mode]] needs to be kept? I glanced at it, and it seems to be a more primitive version of your Prone Mode 1.0.3. Since I am cleaning up stuff that was formerly a part (or planned part) of the AE, I'd like to be able to get rid of that page. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 22:01, 23 April 2013 (CEST) |