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AE:BIP: Difference between revisions

569 bytes added ,  24 April 2013
explaining obsolescence
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(explaining obsolescence)
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  | text = This page is preserved for historical reasons; development stopped long ago. BIP was a general collection of improvements to Oni, but these changes were made by hex editor to the level data files, requiring the player to download whole new level files to play the mods. Its less legally-troublesome successor, [[AE:ONK|ONK]], introduced delta patches, but once [[OniSplit]] and the [[AE]] introduced truly modular modding, the binary modding of BIP and ONK was made obsolete. The ideas described below are generally available as mods for the AE.
  }}
== The Binary Improvement Project ==
== The Binary Improvement Project ==
The main objective of the Binary Improvement Project (BIP) will be to make extremely scripter-friendly versions of all the *.dat and *.raw files. We will fix up mistakes left by the original coders, add a "hurt" and a "death" trigger for each character, and improve the binaries altogether. Making it much easier to script for beginners and experts alike.
The main objective of the Binary Improvement Project (BIP) will be to make extremely scripter-friendly versions of all the *.dat and *.raw files. We will fix up mistakes left by the original coders, add a "hurt" and a "death" trigger for each character, and improve the binaries altogether. Making it much easier to script for beginners and experts alike.