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Talk:Developer Mode: Difference between revisions

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::Strange, I wonder what gives with my Mac, then, since it only seems to cycle weapons for me. Oh well, it's a more amusing feature than a useful one. I'll try the Active Camera tip you mentioned when I'm back on my Mac. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 21:06, 7 May 2013 (CEST)
::Strange, I wonder what gives with my Mac, then, since it only seems to cycle weapons for me. Oh well, it's a more amusing feature than a useful one. I'll try the Active Camera tip you mentioned when I'm back on my Mac. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 21:06, 7 May 2013 (CEST)
::Aha! I had hit the Cycle Active Camera button by accident a couple times while trying to plant flags and wondered why half the level had gone invisible :-) Mystery solved. I guess what happens is that the occlusion solution of the normal camera is preserved and not updated when you switch to the secondary camera, so you are able to see what polys were being drawn while the player's view was oriented a certain way. Neat. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:29, 8 May 2013 (CEST)
::Aha! I had hit the Cycle Active Camera button by accident a couple times while trying to plant flags and wondered why half the level had gone invisible :-) Mystery solved. I guess what happens is that the occlusion solution of the normal camera is preserved and not updated when you switch to the secondary camera, so you are able to see what polys were being drawn while the player's view was oriented a certain way. Neat. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:29, 8 May 2013 (CEST)
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