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Mac beta 4: Difference between revisions

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→‎German Oni: better links
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This version is v1.1, just like retail Mac Oni, and its creation date is 3/13/01, which, if accurate, means it is not a beta, but a retail version that accidentally shipped with development files. It was originally called "beta 5" by the community because it was thought to come after the leaked beta 4, but it contains files that would likely have come from Oni's <u>pre</u>-beta period.  It was also called "Big Blue Box" Oni, or "BBB" for short, because it was sold as part of a collection of four games called The Big Blue Box (it was also sold separately).
This version is v1.1, just like retail Mac Oni, and its creation date is 3/13/01, which, if accurate, means it is not a beta, but a retail version that accidentally shipped with development files. It was originally called "beta 5" by the community because it was thought to come after the leaked beta 4, but it contains files that would likely have come from Oni's <u>pre</u>-beta period.  It was also called "Big Blue Box" Oni, or "BBB" for short, because it was sold as part of a collection of four games called The Big Blue Box (it was also sold separately).


As in the retail Mac application, access to Developer Mode and many BSL functions had been removed, but this version had two very unusual features: the level0_Tools files, and some scripts for levels that were not in retail Oni. It also uses the Windows versions of the familiar level scripts. This confirms that the files made available to the localizers predate the final preparation for the Mac gold master, which came after the Windows gold master and included some [[PC_vs_Mac|engine code and BSL changes]].
As in the retail Mac application, access to Developer Mode and many BSL functions had been removed, but this version had two very unusual features: the level0_Tools files, and some scripts for levels that were not in retail Oni. It also uses the Windows versions of the familiar level scripts. This confirms that the files made available to the localizers predate the final preparation for the Mac gold master, which came after the Windows gold master and included some [[History of Mac Oni|engine code and BSL changes]].


The '''level0_Tools files''' (found in GameDataFolder in the usual .dat/.raw/.sep formats) contain resources used during development. The application does not actually seem able to use these tools in-game (in fact, the startup log explicitly records that Oni skips "tool files" such as this one), but the function of the tool files was determined from examining their resources. If you're curious, you can download level0_Tools [http://geyser.oni2.net/edition/plugins/level0_Tools.zip here]. [[OniSplit]] can be used to extract the data into individual resources. level0_Tools contains:
The '''level0_Tools files''' (found in GameDataFolder in the usual .dat/.raw/.sep formats) contain resources used during development. The application does not actually seem able to use these tools in-game (in fact, the startup log explicitly records that Oni skips "tool files" such as this one), but the function of the tool files was determined from examining their resources. If you're curious, you can download level0_Tools [http://geyser.oni2.net/edition/plugins/level0_Tools.zip here]. [[OniSplit]] can be used to extract the data into individual resources. level0_Tools contains:
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:*textures that were used for debugging, or for other more obscure purposes (the most notable such texture is [[:Image:TXMPPOSTER3.png|Hapékat]], a mask-less rendition of [[:Image:TXMPPOSTER1.png|this little guy]] not found in-game, and now the depiction of our wiki's mascot)
:*textures that were used for debugging, or for other more obscure purposes (the most notable such texture is [[:Image:TXMPPOSTER3.png|Hapékat]], a mask-less rendition of [[:Image:TXMPPOSTER1.png|this little guy]] not found in-game, and now the depiction of our wiki's mascot)


Secondly, German Oni contains a number of folders within the IGMD folder which are not present in retail Oni either because (a) they provided the logic for levels that were used for testing during development, (b) they represent levels that were merged into other levels, or (c) they represent actual content that was cut from Oni in development. In total there are 10 folders not present in a retail Mac Oni installation: '''Airport_II''', '''BGI''', '''aop''', '''cap''', '''CZ''', '''CZ_II''', '''pit''', '''ats''', '''SR''', and '''[[IGMD/global|global]]'''. The missing levels, and what the scripts in German Oni reveal about them, are discussed on the [[Pre-beta content]] page.
Secondly, German Oni contains a number of folders within the IGMD folder which are not present in retail Oni either because (a) they provided the logic for levels that were used for testing during development, (b) they represent levels that were merged into other levels, or (c) they represent actual content that was cut from Oni in development. In total there are 10 folders not present in a retail Mac Oni installation: '''Airport_II''', '''BGI''', '''aop''', '''cap''', '''CZ''', '''CZ_II''', '''pit''', '''ats''', '''SR''', and '''[[IGMD/global|global]]'''. The missing levels these scripts referred to, and what the scripts reveal about them, are discussed on the [[Pre-beta content#Cut levels|Pre-beta content]] page.


[[Category:Oni history]]
[[Category:Oni history]]