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Talk page archives: [[/Archive1|#1]] | Talk page archives: [[/Archive1|#1]] | ||
==Change Log ( | ==Change Log == | ||
OniSplit version: OniSplit v0.9.88 | |||
What's new: | |||
:* Fixes bugs with Import/Export of M3GMs (obj files). | |||
:* Fixes euler angle issues with exported TRAMs. | |||
:* Fixes -noanim command to produce a standing pose. | |||
:* In the ONWC file, you should be able to reference the dae/obj file directly then you don't need the separate M3GM. | |||
:* When exporting AKEV, quads that have script ids assigned to them are exported to separate files. This is related to BSL commands such as env_show 540 0 | |||
:* Adds option -anim-merge to export multiple animations to a single dae. Useful in dealing with walk/run or combo animations. | |||
onisplit -extract:xml <destination directory> -anim-merge -anim-body:src\Path_To_\TRBSkonoko_body_high.oni Path_To\TRAMKONCOMcomb_k.oni Path_To\TRAMKONCOMcomb_k_k.oni Path_To\TRAMKONCOMcomb_k_k_k.oni | |||
:* Adds a scene exporter | |||
OniSplit -export:xml <destination directory> scene.xml | |||
For example if the scene.xml file looks like this | |||
<Scene> | |||
<Node Name="camera"> | |||
<Camera /> | |||
<Animation>OBANCamout01.oni</Animation> | |||
<Animation>OBANCamout02.oni</Animation> | |||
<Animation>OBANCamout03.oni</Animation> | |||
<Animation>OBANCamout04.oni</Animation> | |||
<Animation>OBANCamout05.oni</Animation> | |||
<Animation>OBANCamout06.oni</Animation> | |||
</Node> | |||
<Node Name="motorcycle02"> | |||
<Geometry>M3GMmotorcycle02.oni</Geometry> | |||
<Animation>OBANmotorcycle02.oni</Animation> | |||
<Animation>OBANmotorcycle02_stop.oni</Animation> | |||
<Node Name="hubs"> | |||
<Geometry>M3GMhubs.oni</Geometry> | |||
<Animation>OBANhubs.oni</Animation> | |||
<Animation>OBANhubs_stop.oni</Animation> | |||
</Node> | |||
<Node Name="hubs_rear"> | |||
<Geometry>M3GMhubs_rear.oni</Geometry> | |||
<Animation>OBANhubs_rear.oni</Animation> | |||
<Animation>OBANhubs_rear_stop.oni</Animation> | |||
</Node> | |||
</Node> | |||
</Scene> | |||
When you load the dae in XSI you'll find the motorcycle and the lab level intro camera | |||
If you select the camera and press play you'll get to see the motorcycle into animation like you see it in game | |||
OniSplit version: OniSplit v0.9.52 | OniSplit version: OniSplit v0.9.52 | ||
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