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Talk page archives: [[/Archive1|#1]]
Talk page archives: [[/Archive1|#1]]


==Change Log (out of date)==
==Change Log ==
OniSplit version: OniSplit v0.9.88
 
What's new:
:* Fixes bugs with Import/Export of M3GMs (obj files).
:* Fixes euler angle issues with exported TRAMs.
:* Fixes -noanim command to produce a standing pose.
:* In the ONWC file, you should be able to reference the dae/obj file directly then you don't need the separate M3GM.
:* When exporting AKEV, quads that have script ids assigned to them are exported to separate files.  This is related to BSL commands such as env_show 540 0
:* Adds option -anim-merge to export multiple animations to a single dae. Useful in dealing with walk/run or combo animations.
 
  onisplit -extract:xml <destination directory>  -anim-merge -anim-body:src\Path_To_\TRBSkonoko_body_high.oni Path_To\TRAMKONCOMcomb_k.oni  Path_To\TRAMKONCOMcomb_k_k.oni Path_To\TRAMKONCOMcomb_k_k_k.oni
 
:* Adds a scene exporter
 
  OniSplit -export:xml <destination directory> scene.xml
 
For example if the scene.xml file looks like this
 
  <Scene>
  <Node Name="camera">
        <Camera />
        <Animation>OBANCamout01.oni</Animation>
        <Animation>OBANCamout02.oni</Animation>
        <Animation>OBANCamout03.oni</Animation>
        <Animation>OBANCamout04.oni</Animation>
        <Animation>OBANCamout05.oni</Animation>
        <Animation>OBANCamout06.oni</Animation>
    </Node>
    <Node Name="motorcycle02">
        <Geometry>M3GMmotorcycle02.oni</Geometry>
        <Animation>OBANmotorcycle02.oni</Animation>
        <Animation>OBANmotorcycle02_stop.oni</Animation>
        <Node Name="hubs">
            <Geometry>M3GMhubs.oni</Geometry>
            <Animation>OBANhubs.oni</Animation>
            <Animation>OBANhubs_stop.oni</Animation>
        </Node>
        <Node Name="hubs_rear">
            <Geometry>M3GMhubs_rear.oni</Geometry>
            <Animation>OBANhubs_rear.oni</Animation>
            <Animation>OBANhubs_rear_stop.oni</Animation>
        </Node>
    </Node>
    </Scene>
 
When you load the dae in XSI you'll find the motorcycle and the lab level intro camera
If you select the camera and press play you'll get to see the motorcycle into animation like you see it in game
 
 
OniSplit version: OniSplit v0.9.52
OniSplit version: OniSplit v0.9.52


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