18,700
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(→Binary resources: well, I have to give myself an "F" for this page, for not covering character/level modding until now, but here's something) |
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<ref>Fans wasted no time in dumping the readable text from the executable and trying to figure out how to enable Developer Mode, as [http://carnage.bungie.org/oniresforum/onires.archive.pl?read=35 this thread] from before the game's official release date attests. Little did they know it would take another five years before this particular goal would be reached. | <ref>Fans wasted no time in dumping the readable text from the executable and trying to figure out how to enable Developer Mode, as [http://carnage.bungie.org/oniresforum/onires.archive.pl?read=35 this thread] from before the game's official release date attests. Little did they know it would take another five years before this particular goal would be reached. | ||
</ref> | </ref> | ||
Nevertheless, the lack of any documentation or tools for modding undeniably slowed the development of mods within the community. Only for the last {{ | Nevertheless, the lack of any documentation or tools for modding undeniably slowed the development of mods within the community. Only for the last {{AgeFull|year=2010|month=11}}<!--Nov. 6, 2010 is the date that geyser posted about OniSplit supporting pathfinding grids for new levels in the article "New levels".--> has the community's modding capabilities covered nearly all aspects of the game. | ||
There are three basic areas in which the game can be modded: scripting, binary resources, and the engine itself. Along the way, we'll look at some key discoveries the community made in more detail. | There are three basic areas in which the game can be modded: scripting, binary resources, and the engine itself. Along the way, we'll look at some key discoveries the community made in more detail. |