XML talk:ONLV: Difference between revisions

Height limit to pathfinding on uneven ground
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(Height limit to pathfinding on uneven ground)
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Regarding Pathfinding on uneven ground, my testing shows that it will work as long as the top of the ground is 20 world units or less above the BNV, any higher and the grid is no longer active and the AI will not move.  [[User:EdT|EdT]] ([[User talk:EdT|talk]]) 18:08, 21 August 2013 (CEST)
atm sliding under low objects don't seem to work  
atm sliding under low objects don't seem to work  
:[[User:EdT|EdT]] ([[User talk:EdT|talk]]) The reason for this are the collision spheres, even though you slide, the collision spheres remain vertical.
:[[User:EdT|EdT]] ([[User talk:EdT|talk]]) The reason for this are the collision spheres, even though you slide, the collision spheres remain vertical.
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