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Paradox-01 (talk | contribs) (Reply -- after all, this GridIgnore thing doesn't turn out be as cool as thought ~sigh~) |
Paradox-01 (talk | contribs) (uhh okay ... high ghosts do help) |
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::: Like seen in the first vid I kept the BNV at all times at height 0. Only the top of the GridIgnore pyramid-thingy changes in height. I tested its top with 19,1; 19; 18,9; 18. See time code 03:17 - 03:22. AI still loses PF at height 18, so I decided to do the next height to be 16. PF works there again. The video ends there but I made more test until I reached 17,9 where AI seems to not randomly lose PF. -- At all times I didn't observed the grids, the AIs behavior was more important to me. [https://dl.dropboxusercontent.com/u/139715/OniGalore/BNV_test.zip Test files.] | ::: Like seen in the first vid I kept the BNV at all times at height 0. Only the top of the GridIgnore pyramid-thingy changes in height. I tested its top with 19,1; 19; 18,9; 18. See time code 03:17 - 03:22. AI still loses PF at height 18, so I decided to do the next height to be 16. PF works there again. The video ends there but I made more test until I reached 17,9 where AI seems to not randomly lose PF. -- At all times I didn't observed the grids, the AIs behavior was more important to me. [https://dl.dropboxusercontent.com/u/139715/OniGalore/BNV_test.zip Test files.] | ||
::: After [http://youtu.be/vfKPzP5hiCo more tests] today, not only jumps can break PF at 17,9 - also rolls, cartwheels and running kicks do. There are probably more anims. Do those issues somehow have to do with the foot/pelvis height? I don't know what's going on anymore. ^_^' --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 10:13, 23 August 2013 (CEST) | ::: After [http://youtu.be/vfKPzP5hiCo more tests] today, not only jumps can break PF at 17,9 - also rolls, cartwheels and running kicks do. There are probably more anims. Do those issues somehow have to do with the foot/pelvis height? I don't know what's going on anymore. ^_^' --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 10:13, 23 August 2013 (CEST) | ||
::: I had another look on the original pathfinding and noticed that ghosts aren't equally high... My test level didn't used ghosts at all, just one BNV, so OniSplit probably added some default values. (Maybe this also explains our different test results.) -- After splitting the BNV and [https://dl.dropboxusercontent.com/u/139715/OniGalore/BNV_test_2.zip adding high ghosts] the Strike was able to run on a plain that was 42 above the BNV. More testing could be done to determine the max height (if there's any). --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 15:43, 23 August 2013 (CEST) | |||
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