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XML:ONLV: Difference between revisions

1 byte removed ,  24 August 2013
m
arr it's getting late
m (GQs = GhostQuads?)
m (arr it's getting late)
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* triangle limit of a game level: ca. 520.000 (500.000 to be on save side)
* triangle limit of a game level: ca. 520.000 (500.000 to be on save side)
* {{ModTool}} can save dae files with max. 64.000 triangles per object
* {{ModTool}} can save dae files with max. 64.000 triangles per object
* when the triangles are packed too tight then the cam will look at too many of them and glitches appear: the visible GQs (GhostQuads?) limit is ca. 16.000, sooner or later higher numbers will cause render bugs and call BSL message "Exceeded max visible GQs ''number''" (you can decrease the gs_farclipplane_set value to avoid that problem)
* when the triangles are packed too tight then the cam will look at too many of them and glitches appear: the visible GQs (GunkQuads?) limit is ca. 16.000, sooner or later higher numbers will cause render bugs and call BSL message "Exceeded max visible GQs ''number''" (you can decrease the gs_farclipplane_set value to avoid that problem)
* characters are visible ''only'' within 4099|4099|4099 and -4099|-4099|-4099 world units
* characters are visible ''only'' within 4099|4099|4099 and -4099|-4099|-4099 world units
* geometry stops at ca. X=4228|Z=4228 and -4228|-4228 (height not tested)
* geometry stops at ca. X=4228|Z=4228 and -4228|-4228 (height not tested)
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