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Paradox-01 (talk | contribs) (adding an image demonstrating problematic transparency effects) |
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* Textures' x and y (pixel) dimension must be power of two: 512, 256, 128, 64, etc. | * Textures' x and y (pixel) dimension must be power of two: 512, 256, 128, 64, etc. | ||
** Hight and width don't need to be equal, e.g. you can use 128x256. | ** Hight and width don't need to be equal, e.g. you can use 128x256. | ||
* The camera can look at 2049 transparent textures at once, one more and crashes. | |||
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