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XML:TXMP: Difference between revisions

82 bytes added ,  24 August 2013
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(adding an image demonstrating problematic transparency effects)
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* Textures' x and y (pixel) dimension must be power of two: 512, 256, 128, 64, etc.
* Textures' x and y (pixel) dimension must be power of two: 512, 256, 128, 64, etc.
** Hight and width don't need to be equal, e.g. you can use 128x256.
** Hight and width don't need to be equal, e.g. you can use 128x256.
* The camera can look at 2049 transparent textures at once, one more and crashes.




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