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m (→Pathfinding with GridIgnore flagged objects: Demo video) |
Paradox-01 (talk | contribs) m (please post crash-causing textures that are not power of two) |
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Still, with the daodan.dll now being used to patch executable, this idea could come to life again again, if certain tweaks are done (player included in weapon-character collision, addition of BSL commands to work with weapons). | Still, with the daodan.dll now being used to patch executable, this idea could come to life again again, if certain tweaks are done (player included in weapon-character collision, addition of BSL commands to work with weapons). | ||
:--[[User:Loser|Loser]] ([[User talk:Loser|talk]]) 06:46, 28 February 2013 (CET) | :--[[User:Loser|Loser]] ([[User talk:Loser|talk]]) 06:46, 28 February 2013 (CET) | ||
===Textures that are not power of two=== | |||
If you have textures that cause a crash because they are not power of two, please post them here. | |||
At the moment I fail to make the game go blam despite such texture for env/char. (500x501 px, OS 93 used) --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 13:24, 22 September 2013 (CEST) |
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