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XML talk:ONLV: Difference between revisions

m
please post crash-causing textures that are not power of two
m (please post crash-causing textures that are not power of two)
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Still, with the daodan.dll now being used to patch executable, this idea could come to life again again, if certain tweaks are done (player included in weapon-character collision, addition of BSL commands to work with weapons).
Still, with the daodan.dll now being used to patch executable, this idea could come to life again again, if certain tweaks are done (player included in weapon-character collision, addition of BSL commands to work with weapons).
:--[[User:Loser|Loser]] ([[User talk:Loser|talk]]) 06:46, 28 February 2013 (CET)
:--[[User:Loser|Loser]] ([[User talk:Loser|talk]]) 06:46, 28 February 2013 (CET)
===Textures that are not power of two===
If you have textures that cause a crash because they are not power of two, please post them here.
At the moment I fail to make the game go blam despite such texture for env/char. (500x501 px, OS 93 used) --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 13:24, 22 September 2013 (CEST)
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