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m (Edition -> AE) |
Paradox-01 (talk | contribs) (I totally forgot onisplit now can also extract other embedded M3GMs, not just ONWCs. That will help creating a TURR depot for Mod Tool. -- Caution: there's garbage in some <ParticleClass> tags.) |
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===embedded M3GM=== | ===embedded M3GM=== | ||
====export==== | ====new export method==== | ||
With OniSplit '''v0.9.94.0+''' (and possibly a few older versions) you can extract dae together with xml from the oni. | |||
: onisplit -extract:xml output_folder input_folder\TURRfile.oni | |||
====old export method==== | |||
You would need to cut TURR instance so that only the M3GM and its connected instances remain and convert it to oni. | You would need to cut TURR instance so that only the M3GM and its connected instances remain and convert it to oni. | ||
: onisplit -extract:xml output_folder input_folder\TURRfile.oni | : onisplit -extract:xml output_folder input_folder\TURRfile.oni | ||
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====import==== | ====new import method==== | ||
There's a bug in OniSplit. Before you can re-convert dae and xml to oni, you must clean some tags in the xml file. | |||
For example TURRvdg_turret_wall.xml | |||
<ParticleCount>4</ParticleCount> | |||
That means 4 <ParticleClass> are used, the others are not. | |||
They contain garbage like <ParticleClass>�ޭޭޭޭޭޭޭ�</ParticleClass>. Remove that content, make it: <ParticleClass></ParticleClass>. | |||
Then you can re-convert. | |||
====old import method==== | |||
Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM. | Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM. | ||
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