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Paradox-01 (talk | contribs) (code pieces: [41] onisplit update) |
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===Material and texture=== | ===Material and texture=== | ||
[[Image:apply_new_main_texture_in_Mod_Tool.png|thumb|200px|right|how to apply a new main texture]] | |||
[[Image:apply_new_polygon_cluster_texture_in_Mod_Tool.png|thumb|200px|right|how to apply a new polygon cluster texture]] | |||
* objects use the scene material by default, objects need their own material if they should have individual textures | * objects use the scene material by default, objects need their own material if they should have individual textures | ||
* selecting a material and surface: Model > Material > Phong (simply close the windows that pops up) | * selecting a material and surface: Model > Material > Phong (simply close the windows that pops up) | ||
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** choose "diffuse" as illumination mode (for instance "ambient" won't work - the texture would be visible in Mod Tool but Onisplit can't use it) | ** choose "diffuse" as illumination mode (for instance "ambient" won't work - the texture would be visible in Mod Tool but Onisplit can't use it) | ||
* now "Image" can be double-clicked (the Texture Editor will pop up), in the section "Image" click on "New" to choose an image | * now "Image" can be double-clicked (the Texture Editor will pop up), in the section "Image" click on "New" to choose an image | ||
* to change textures '''don't drag and drop textures directly one meshes''', this creates textures layers which are ignored by OniSplit | |||
===Projection and UV=== | ===Projection and UV=== |
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