Mod Tool: Difference between revisions

355 bytes added ,  11 January 2014
m
(code pieces: [41] onisplit update)
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===Material and texture===
===Material and texture===
[[Image:apply_new_main_texture_in_Mod_Tool.png|thumb|200px|right|how to apply a new main texture]]
[[Image:apply_new_polygon_cluster_texture_in_Mod_Tool.png|thumb|200px|right|how to apply a new polygon cluster texture]]
* objects use the scene material by default, objects need their own material if they should have individual textures
* objects use the scene material by default, objects need their own material if they should have individual textures
* selecting a material and surface: Model > Material > Phong (simply close the windows that pops up)
* selecting a material and surface: Model > Material > Phong (simply close the windows that pops up)
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** choose "diffuse" as illumination mode (for instance "ambient" won't work - the texture would be visible in Mod Tool but Onisplit can't use it)
** choose "diffuse" as illumination mode (for instance "ambient" won't work - the texture would be visible in Mod Tool but Onisplit can't use it)
* now "Image" can be double-clicked (the Texture Editor will pop up), in the section "Image" click on "New" to choose an image
* now "Image" can be double-clicked (the Texture Editor will pop up), in the section "Image" click on "New" to choose an image
 
* to change textures '''don't drag and drop textures directly one meshes''', this creates textures layers which are ignored by OniSplit


===Projection and UV===
===Projection and UV===
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