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(added the simplified corpse format used by the level importer) |
Paradox-01 (talk | contribs) m (note to self: master xml file wants the corpses file to start/end with <Oni>/</Oni>) |
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====corpse array (CRSA)==== | ====corpse array (CRSA)==== | ||
'''Edit 2:''' CRSA can now be imported with xml file reference in the master file. See [[#CRSA|HERE]]. To get the corpse data use the Mod Tool addon in edit 1. | |||
As far as I know, direct CRSA import is not yet supported. | As far as I know, direct CRSA import is not yet supported. | ||
'''Edit:''' to import CRSA instance use Mod Tool addon: [http://oni.bungie.org/community/forum/viewtopic.php?id=2657 OniTools v7.1.5+] | '''Edit 1:''' to import CRSA instance use Mod Tool addon: [http://oni.bungie.org/community/forum/viewtopic.php?id=2657 OniTools v7.1.5+] | ||
When you process your xml master file use onisplit version 0.9.94.0+ | When you process your xml master file use onisplit version 0.9.94.0+ | ||
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:::: So coding a workaround became a feasible option. | :::: So coding a workaround became a feasible option. | ||
==Level reimport== | ==Level reimport== | ||
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An empty Corpse element ( <Corpse/> ) is treated as unused and placed at the end of the array. If no such empty elements are provided OniSplit automatically adds 5. OniSplit also ensures that there are at least 20 corpses in the array. | An empty Corpse element ( <Corpse/> ) is treated as unused and placed at the end of the array. If no such empty elements are provided OniSplit automatically adds 5. OniSplit also ensures that there are at least 20 corpses in the array. | ||
If you created CRSA data using the Mod Tool addon, add an <Oni> at the beginning and an </Oni> tag at the end of the file. | |||
===M3GA=== | ===M3GA=== |
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