XML:ONLV: Difference between revisions

507 bytes added ,  2 February 2014
m
notes: crsa to mod tool
m (blast from the past: 2009)
m (notes: crsa to mod tool)
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=====Corpses.xml (OniSplit v0.9.96.0+)=====
=====Corpses.xml (OniSplit v0.9.96.0+)=====
'''(Import)'''
CRSA can now be imported from an xml file if registered in the master file. See [[#CRSA|HERE]]. (Two formats available.)
CRSA can now be imported from an xml file if registered in the master file. See [[#CRSA|HERE]]. (Two formats available.)


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:::: So coding a workaround became a feasible option.
:::: So coding a workaround became a feasible option.
----
'''(Export)'''
With Neo's matrix to euler code the rotations can be recovered from CRSA. But due to the character's hierarchy things get [https://dl.dropboxusercontent.com/u/139715/OniGalore/CRSA_to_Mod_Tool_wip.png messy again.] ([https://dl.dropboxusercontent.com/u/139715/temp/CRSA_to_Mod_Tool.txt Wip code])
A workaround might be to save characters without animations, destroy their hierarchy, apply the rotations/translation in global mode and glue everything together again.




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