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XML:DOOR: Difference between revisions

45 bytes added ,  15 February 2014
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Such simple reference (relative path) is seen here in the [[#sample_code|sample code]]. So, it will be just the file name in <Geometry>.
Such simple reference (relative path) is seen here in the [[#sample_code|sample code]]. So, it will be just the file name in <Geometry>.


Of course TXMP are required for the new new 3D content.
Of course TXMP(s) are required for the new 3D content.




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;Notes about original doors:
;Notes about original doors:


: In original game levels there are files like this "M3GMdoor_1_0.oni". That's the animated door part.
: In original game levels there are files like this "M3GMdoor_1_0.oni". That's an animated door part. (Doors consist of an animated and a static part.)
: But onisplit will store the animated door part inside ONLV so we don't need extra M3GMs. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:41, 15 February 2014 (CET)
: But onisplit will store animated door parts inside ONLV so we don't need extra M3GMs. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:41, 15 February 2014 (CET)




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