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Such simple reference (relative path) is seen here in the [[#sample_code|sample code]]. So, it will be just the file name in <Geometry>. | Such simple reference (relative path) is seen here in the [[#sample_code|sample code]]. So, it will be just the file name in <Geometry>. | ||
Of course TXMP are required for the | Of course TXMP(s) are required for the new 3D content. | ||
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;Notes about original doors: | ;Notes about original doors: | ||
: In original game levels there are files like this "M3GMdoor_1_0.oni". That's | : In original game levels there are files like this "M3GMdoor_1_0.oni". That's an animated door part. (Doors consist of an animated and a static part.) | ||
: But onisplit will store | : But onisplit will store animated door parts inside ONLV so we don't need extra M3GMs. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:41, 15 February 2014 (CET) | ||
{{XML}} | {{XML}} |
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