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Paradox-01 (talk | contribs) mNo edit summary |
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The 3D content can probably also be referenced with absolute file paths but to keep things simple the dae files should be in the same folder. | The 3D content can probably also be referenced with absolute file paths but to keep things simple the dae files should be in the same folder. | ||
A simple reference (relative path) can be seen in the [[#sample_code|sample code]] at <Geometry>. | |||
Of course TXMP(s) are required for the new 3D content. | Of course TXMP(s) are required for the new 3D content. | ||
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==door animation export== | ==door animation export== | ||
Actually it would be ... | |||
onisplit -extract:dae output_path path_to/OBAN''file''.oni -geom:M3GM''file''.oni | onisplit -extract:dae output_path path_to/OBAN''file''.oni -geom:M3GM''file''.oni | ||
... but since we don't use standalone M3GM for doors anymore, use this instead: | |||
onisplit -create output_path path_to/DOOR*.xml | |||
onisplit -extract:dae output_path path_to/OBAN*.oni | |||
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* TXMP file (one for each embedded M3GM instance) | * TXMP file (one for each embedded M3GM instance) | ||
'''in level 0 | '''in level 0''' | ||
* DOOR file | * DOOR file | ||
* OBAN file | * OBAN file | ||
[...] | |||
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