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m (putting nav header parameters in more logical order (some already are this way)) |
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{{XML_File_Header | type=AISA | {{XML_File_Header | prev=WPge | type=AISA | next=AKEV | name=AI Character Setup Array}} | ||
__TOC__ | __TOC__ | ||
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* AISA is still used for a few cutscene characters, even though [[XML:BINA/OBJC/CHAR|BINACJBOCharacters]] has made it redundant. | * AISA is still used for a few cutscene characters, even though [[XML:BINA/OBJC/CHAR|BINACJBOCharacters]] has made it redundant. | ||
* If you make an AE package containing an AISA file, you must also include the corresponding [[XML:ONLV|ONLV]] or else Oni will crash. | * If you make an AE package containing an AISA file, you must also include the corresponding [[XML:ONLV|ONLV]] or else Oni will crash. | ||
===File structure=== | ===File structure=== | ||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni> | <Oni> | ||
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<Ammo>0</Ammo> | <Ammo>0</Ammo> | ||
'''<font color="#0A0"></AISACharacter></font>''' | '''<font color="#0A0"></AISACharacter></font>''' | ||
===Tags=== | ===Tags=== | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!width=150px| XML tag | !width=150px| XML tag | ||
!width=120px| | !width=120px| Content type | ||
! | ! Description | ||
|- | |- | ||
|valign=top| <?xml version="1.0" encoding="utf-8"?> | |valign=top| <?xml version="1.0" encoding="utf-8"?> | ||
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|valign=top| <FlagId> | |valign=top| <FlagId> | ||
|valign=top| integer | |valign=top| integer | ||
| flag where character is spawned; must be a valid flag ID (from the BINACJBOFlag | | flag where character is spawned; must be a valid flag ID (from the BINACJBOFlag list) | ||
In the level Atmospheric Conversion Center (exterior), Bungie used [[XML:FILM|FILM]] files to teleport AI Konoko and Griffin. | In the level Atmospheric Conversion Center (exterior), Bungie used [[XML:FILM|FILM]] files to teleport AI Konoko and Griffin. |